Lego batman 3 beyond gotham lego brick

Обновлено: 19.04.2024


LEGO Batman 3: Beyond Gotham is the third installment in the LEGO Batman Videogame series released on November 8th, 2014 in the Netherlands, November 11th, 2014 in North America and November 14th elsewhere.

Contents

Official Description

In LEGO Batman 3: Beyond Gotham, the Caped Crusader joins forces with the super heroes of the DC Comics Universe and blasts off to outer space to stop the evil Brainiac from destroying Earth. Using the power of the Lantern Rings, Brainiac shrinks worlds to add to his twisted collection of miniature cities from across the universe. Now the greatest super heroes and the most cunning villains must unite and journey to different Lantern Worlds to collect the Lantern Rings and stop Brainiac before it’s too late.

Players around the world will unlock more than 150 unique characters from the DC Comics universe, including members of the Justice League and LEGO big figures such as Killer Croc, Solomon Grundy and many more. Fans of all ages will be able to control their favorite heroes and villains with new gadgets and abilities. Brainiac’s mind controlling abilities and the power of the Lantern rings bring unexpected twists to the classic characters’ personalities.

LEGO Batman 3: Beyond Gotham also will allow players to explore iconic locations such as the Hall of Justice, the Batcave, the Justice League Watchtower, Lantern Planets, and even the moon. They will be able to access Batman’s training modules on the Bat Computer and take part in various challenges, battles, races, etc. while unlocking new characters and other collectibles.

Somewhere in space, Star Sapphire of the Star Sapphires, Sinestro of the Sinestro Corps, Atrocitus of the Red Lantern Corps, Saint Walker of the Blue Lantern Corps, Larfleeze of the Orange Lanterns, and Indigo-1 of the Indigo Tribe are summoned. They accuse each other of bringing each one to this part of space, but when they realize that none of them gathered each other, they are approached by Brainiac's forces.

In Gotham City, Batman and Robin pursue Killer Croc after he broke into the City Records Office. Batman and Robin find Killer Croc and his Croc Henchmen. Killer Croc runs through the sewers, where he runs into the Joker, Cheetah, Firefly, and Solomon Grundy. Killer Croc gives them the sewer maps.

Back up in space, many Lanterns are fighting against Brainiac's forces. Brainiac soon becomes annoyed that they are trying to defy him, so he controls their minds. They are brought into Brainiac's ship.

At the Hall of Justice, Green Lantern greets Cyborg, who is working on a Slideways Teleport system that will teleport anybody from the Hall of Justice to the Justice League Watchtower. Green Lantern is reluctant to go through the teleport, but he does so anyway, successfully ending up in the Watchtower (unharmed besides his leg piece being backward). Green Lantern is met by Martian Manhunter up in the Watchtower.

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Back at the Batcave, Batman sees a spaceship approaching Earth through his telescope. Batman takes Robin's suggestion to contact Martian Manhunter on the Justice League's communicator to check it out. When Batman looks at the spaceship again, he is mesmerized by a beam expelled from it, causing him to attack Robin and Alfred. Robin and Alfred work to snap Batman out of the trance he is in. After Robin uses the Bat-Vehicles to get Batman out of the Batmobile, Batman summons many bats. The energy controlling Batman ends up using the bats to form a larger Batman figure. Afterward, Robin tries to get through to Batman, which is enough to snap him out of his trance. Batman wonders who is trying to control his mind and why. At the Hall of Justice, Hawkman arrives, where he is ambushed by the Joker, Killer Croc, Cheetah, and Firefly. It turns out that Hawkman is actually Lex Luthor in disguise, plotting to get to the Justice League Watchtower and use its Binary Fusion Cannon to hold the world ransom and demand that he be made President. The real Hawkman is being held in the sewers under the Hall of Justice, trapped in a birdcage. Meanwhile, Solomon Grundy is stuck in the sewer hole and gets himself free. Back up in the Watchtower, Green Lantern and Martian Manhunter, assisted by Batman, try to determine what the strange spaceship is. Their communication is halted when the Watchtower's communicators are shut down. Unauthorized use of the Slideways Teleport is detected; Green Lantern and Martian Manhunter learn of the Legion of Doom's presence on the Watchtower. Martian Manhunter alerts Cyborg, The Flash, Superman, Wonder Woman, Batman, and Robin. They all head up to the Watchtower, except for Batman and Robin, who still need a ride up into space due to the Slideways Teleport system being shut down temporarily.

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Upon assembling the Bat-Rocket, Batman and Robin head into outer space while Green Lantern investigates the spaceship. Martian Manhunter works to hold off Lex Luthor and his villainous allies, but Firefly traps Martian Manhunter in a ring of fire. Before Lex Luthor can get ahold of the Binary Fusion Cannon, the Justice League Watchtower's computer alerts the entire base of the Bat-Rocket's approach. Joker prepares to take out Batman "old school style." After destroying some Joker Rockets, Batman and Robin lose their respective vehicles. Before they can be blown up, Superman arrives and saves them. While Superman gets Robin onto the Justice League's jet, Batman works to find a way into the Justice League Watchtower with the help of Cyborg and Flash. Once inside the Justice League Watchtower, the Justice League members confront Lex Luthor and his associates. Flash and Wonder Woman face off against Cheetah and Firefly. When Cheetah is defeated, Firefly tries to burn Wonder Woman and Flash, only for Flash to put out the fires, including the ones surrounding Martian Manhunter. Martian Manhunter proceeds to knock out Firefly while Wonder Woman subdues Cheetah. Robin and Cyborg pursue Killer Croc and Solomon Grundy, and Cyborg's Giant Suit subdues the villains. Superman and Batman confront Lex Luthor and Joker, where they learn of Lex Luthor's plot with the Watchtower's Binary Fusion Cannon from Joker. Superman and Batman fight their way past LexBots and Joker Henchmen before Lex Luthor shows up in a larger Exo-Suit. Using his Electric Suit, Batman powers up an EMP device to disable Lex Luthor's Exo-Suit while Superman subdues Joker. With the villains defeated, the Justice League Watchtower informs everyone present that an unknown object is approaching. Martian Manhunter identifies the object that he sent Green Lantern to investigate. Brainiac contacts the Justice League Watchtowers and introduces himself. Brainiac states that he collects things throughout the universe by using his shrink ray to miniaturize cities throughout the galaxy, and is now interested in collecting worlds.

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It is shown that Brainiac is using the power rings of the captive Green Lantern, Star Sapphire, Sinestro, Atrocitus, Larfleeze, Saint Walker and Indigo-1 to power the crystals needed to shrink Earth. Superman does an attempt to stop Brainiac's shrink ray. Lex Luthor states that if Superman fails, they are going to need a Plan B. Batman, Robin, Cyborg, Flash, Wonder Woman, Lex Luthor, Joker, Killer Croc, Cheetah, and Solomon Grundy work together to infiltrate Brainiac's ship in order to rescue Green Lantern and the others from Brainiac. Due to the helmet that Robin was wearing after being regurgitated from Killer Croc, he is unaffected by Brainiac's mind-control and attacks Brainiac to keep him from controlling the heroes and villains present. When Batman, Robin, Joker, and Solomon Grundy take down Brainiac, Superman is shown to be getting close to stopping the shrink ray which causes it to overload. Brainiac then escapes to Earth as the shrink ray's explosion causes Green Lantern and the power ring wielders to disappear where their respectful energies from the Emotional Spectrum hits each one of the heroes and villains present, except for Superman, Batman, Robin (who is wearing the helmet), Martian Manhunter, Killer Croc, Cheetah, and Firefly. Due to the Emotional Spectrum, the many heroes and villains develop strong emotions. Cyborg fears everything, Flash becomes greedy, Wonder Woman becomes full of rage, Lex Luthor becomes hopeful, the Joker becomes very loving of everything and Solomon Grundy becomes compassionate. Batman and Wonder Woman pursue Superman, who has fallen to Earth. They follow him to Paris, France where the impact of his crash collapses the Eiffel Tower. Meanwhile, Hawkman, still in the cage under the Hall of Justice, gets out of his bonds but is unable to get out of the cage itself.

Back on Brainiac's ship, Cyborg tries to land Brainiac's ship in Gotham City. After Superman regains consciousness with Wonder Woman's help, Batman repairs the Eiffel Tower in his own image. After Wonder Woman kicks the Eiffel Tower where it collapses, Superman manages to repair it in the right appearance. Brainiac then arrives where he is now planning to shrink Earth's cities. Brainiac manages to shrink Paris and bottle it as Superman claims the bottle. Then they follow Brainiac to London, England where he manages to shrink it. Upon Batman claiming the bottle holding London, he, Superman, and Wonder Woman follow Brainiac to Pisa, Italy where Superman straightens the Leaning Tower of Pisa until Brainiac's ship leans it back to its original position and shrinks it. Before leaving, Brainiac leaves vowing that the Justice League won't stop him.

In outer space, Green Lantern fixes the Justice League Watchtower. Afterwards, he and Martian Manhunter are contacted by Batman to help them locate Brainiac. Martian Manhunter states that Brainiac is heading for Gotham City as Superman, Batman, and Wonder Woman head there. In Gotham City, Robin, Cyborg, Flash, Lex Luthor, Joker, Cheetah, and Solomon Grundy are confronted by Brainiac. Wonder Woman manages to bring Brainiac's ship down as he unleashes his robot clones while he escapes into his spaceship. Flash was able to create a cage to trap Brainiac's spaceship which will hold it there for awhile while both groups fall back to the Justice League Watchtower.

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Back on the Justice League Watchtower, Robin reveals that he has a shard of the crystal used by Brainiac in his plot to shrink Earth. Superman states that he could use the crystals at the Fortress of Solitude to create a duplicate.

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Green Lantern suspects that the other power ring wielders were transported back to the source planets of their power rings. When Robin asks how they're going to get Sinestro, Atrocitus, and Larfleeze to help, Green Lantern states that they should get ahold of their power batteries where the energies contained should be enough to help. On Zamaron, Cyborg, Flash and Martian Manhunter are attacked by the Soldier Sapphires and the entity of love, The Predator. Afterwards, Star Sapphire agrees to help the Justice League. On Odym, Cyborg, Flash and Martian Manhunter answer a distress beacon from Saint Walker where he mentions that Odym is being invaded by Reach dropships. Upon disabling the Reach Mothership, Cyborg, Flash, and Martian Manhunter rescue Saint Walker and help defend the Blue Lantern power battery. Saint Walker agrees to help the Justice League. On Nok, Cyborg, Flash, and Martian Manhunter work to repair the power battery of the Indigo Tribe until they are attacked by Indigo-1 and the Indigo Tribe. When the Indigo Tribe's power battery is repaired, the tribe regains their compassionate traits, and Indigo-1 agrees to help the Justice League. On Ysmault, Green Lantern, Solomon Grundy, Batman (who is disguised as Joker), Robin (who is disguised as Lex Luthor), and Wonder Woman (who is disguised as Cheetah) all pursue Atrocitus and Bleez, when they summon the entity of rage: The Butcher. Upon

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defeating The Butcher, Batman, Robin, and Wonder Woman distract Atrocitus while Green Lantern steals the power battery. On Okaara, Green Lantern, Solomon Grundy, Batman, Robin, and Wonder Woman (all wearing their disguises still) make plans to distract Larfleeze. When Larfleeze and his Orange Lantern constructs are defeated, Green Lantern creates a construct of himself so that he can steal the Orange Lantern power battery.

At the Fortress of Solitude, Superman, Lex Luthor (who is dressed as Wonder Woman), Joker (who is dressed as Batman), Killer Croc, Cheetah (who is dressed as Robin), and Firefly arrive as Superman works to compact the crystal samples into the right structure needed to undo the effects of Brainiac's shrink ray. As Brainiac works on getting his spaceship free of it's cage, Hawkman tries to get free from his cage with his actions unnoticed by the cleaning group upstairs (Kevin Smith and Geoff Johns). On Qward, Sinestro appears on the Justice League ship where he is not fooled by the act by Green Lantern's group resulting in Green Lantern taking Sinestro off the ship. After Batman, Robin, and Wonder Woman shed their disguises near the Sinestro Corps power battery, Sinestro traps Green Lantern in a marionette. Batman realizes that he must be afraid in order to obtain the Sinestro Corps power battery. He then sees Robin being pursued by a large Killer Croc construct created by Sinestro, and Batman becomes fearful that Robin will be harmed. Batman then claims the Sinestro Corps power battery. Upon Green Lantern's group retreating, Atrocitus and Larfleeze arrive prompting them and Sinestro to go after them.

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Cyborg, Flash, Martian Manhunter, Star Sapphire, Saint Walker, and Indigo-1 arrive at the Fortress of Solitude. Green Lantern's group also arrives just as Sinestro, Atrocitus, and Larfleeze catch up. Upon the Justice League getting the rest of the Lanterns to focus their energy towards the crystal, Earth is restored to its normal size, the different Lanterns disappear, and the energies from the Emotional Spectrum disappear from its victims. The villains then leave as Flash goes to check on Brainiac. Flash returns and reports that Brainiac's ship has gotten free. Brainiac arrives at the Fortress of Solitude in his ship where he reveals that he had taken Gotham City and Metropolis on his way to the Fortress of Solitude. Superman suddenly grows in size as Brainiac mind-controls him. After Green Lantern returns and Batman uses a speech to break Brainiac's mind-control, Superman manages to stop Brainiac and obtain the shrink ray that is needed to restore Superman and the cities to their rightful sizes. The Justice League then leaves the Fortress of Solitude with Brainiac as their prisoner. The cities of the worlds have been restored to their rightful sizes.

At the White House, Lex Luthor is enjoying being President with his villain allies present until the Justice League arrives. With the villains arrested, Lex Luthor and Joker are sharing the same cell with a shrunken Brainiac. They end up shaking the jar Brainiac is in until they accidentally shatter it and he is restored to normal size causing Lex Luthor and Joker to cower at Brainiac.

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During the credits, three different scenes occur:

  • Kevin Smith and Geoff Johns continue to clean up the Hall of Justice, and Hawkman is wondering if someone has called his wife, because he is still trapped within the cage and nobody can hear him.
  • Back on Qward, Sinestro vows to destroy the Earthlings as he bumps into Wonder Woman's Invisible Jet which takes off on its own.
  • At the Justice League Watchtower, Aquaman, Black Canary, Booster Gold, Green Arrow, Nightwing, Shazam, and Swamp Thing arrive through a Slideways teleport in a very familiar fashion.

During the credits, 1966 Batman and Robin are doing their Bat-Climb up a building as they pass windows containing Adam West, Aquaman, Bat-Cow, Conan O'Brien, Green Arrow, Green Loontern, Harley Quinn, Joker, Kevin Smith, and Mister Mxyzptlk. There is also a Tyrannosaurus Rex that appears on the outside of the building, and when it does, the Jurassic Park theme song plays in the background.

Lego Batman 3 Red Bricks

There are twenty red bricks that can be purchased in this game. Four of them are automatically available for you to buy, but the other sixteen must be found throughout the levels of the game. When you have unlocked a red brick you will need to purchase it from the Batcave or the Watchtower trophy rooms.

Level: Pursuers In The Sewers
Cost: 1,000,000
Location: Fly up above the sewer tunnel that is the exit to the first half of the level. Here you will see a pad for Plastic man. Use this to get the brick.

Level: Breaking BATS!
Cost: 2,000,000
Location: When you start the level use a sensor suit to reveal a pad for Plastic Man. You can then use this to being u the brick.

Level: Space Suits You, Sir!
Cost: 3,000,000
Location: Inside the Watchtower, on the far right, there is a switch. Pull it and you will get some bricks that you can build into a pad for Plastic Man. Use this to bring up the brick.

Level: Space Station Infestation
Cost: 4,000,000
Location: When facing Joker at the end of the level you will find a grate that Plastic Man can use to get behind the fore field. Go round the path to the other side of the room where you will see another pad for Plastic Man. Use this to cut through the glass so you can jump in and collect the brick.

Level: The Big Grapple
Cost: 5,000,000
Location: When you encounter the second pair of mechanical tentacles, destroy the Lego objects either side of the pad. You can build these into a pad that Plastic Man can use to fish up the red brick.

Disguises

Level: The Lantern Menace
Cost: 300,000
Location: As soon as you start the level go to the left. At the back of the room there is a blue pipe that you can destroy with a magnet. Build the parts into a pad for Plastic Man, then use this to steam roller another Lego object. Rebuild these pieces then jump on the plunger a few times to inflate the red brick.

Gold Brick Destector

Level: Europe Against It
Cost: 200,000
Location: In London, just beyond the large red telephone box, there is a Lego garden. Above this, on the side of the skyscraper, there is a gold panel. Destroying this will give you some bricks that you can build into a pad for Plastic Man. Use this and Plastic Man will put out a fire and collect the brick.

Minikit Detector

Level: Big Trouble In Little Gotham
Cost: 200,000
Location: During the boss battle at the end of the level, go all the way to the right and use the dig spot to get some bricks. Build these into a pad for Plastic Man, which will turn him into a dinosaur. He will destroy a building and reveal the brick.

Quest Detector

Level: Power Of Love
Cost: 100,000
Location: At the end of the level, during the boss fight, fly up to the base of the lantern and you will see a swamp spot. Get Grundy to throw out a pad for Plastic Man, which he can then use to get the brick to appear.

Adam West In Peril Detector

Level: A Blue Hope
Cost: 100,000
Location: When you reach the Saint Walker you will see a rock to the left of him that Braniac can shrink to remove. This will uncover a pad for Plastic Man which he will use to trim the green plant beside it. Finally, use a sonic suit to destroy the front of the head he just carved to reveal the brick.

Attract Studs

Level: Jailhouse Nok
Cost: 100,000
Location: During the boss battle destroy the bush in front of the swirls to uncover a pad for Plastic Man. Use this to reveal the brick, which you can fly up and collect.

Festive Hats

Level: All The Rage
Cost: 600,000
Location: When you enter the second part of the level there is a techno panel just to the left. Use this to drop some bricks which you can build into a pad for Plastic Man. When he uses this you will see a silver rock. Destroy this to get to the brick inside.

Character Token Detector

Level: Need For Greed
Cost: 800,000
Location: In the second part of the level there are two beams that you must use to follow a sequence of colours. The one on the right has a silver panel to the left of it. Destroy this to reveal a pad for Plastic Man. Use this to reveal the red brick, which you can fly up and collect.

Fast Build

Level: Aw-Qward Situation
Cost: 100,000
Location: While fighting Sinestro at the end of the level you will see a pad for Plastic Man. Use this to get the red brick.

Collect Ghost Studs

Level: Breaking The Ice
Cost: 100,000
Location: In the free play room, near the middle there are three large, colourful shapes on the floor. Near those there is a pad for Plastic Man to use that will reveal the brick.

Bat-Fight Captions

Level: Same Bat-Time! Same Bat-Channel!
Cost: 100,000
Location: When fighting in the diner, head up to Penguins location and you will see a pad for Plastic Man being used as a table. Knock it down and use it to get the red brick.

Lego Batman 3 Minikits

Each level of the game has ten minikits for you to find and collect. This article lists the location of all 160 minikits and explains how to get them. I have listed the minikits in the order that they can be found throughout the level. When you find all ten minikits in a level, you will receive a gold brick. By the time you finish story mode you will have unlocked all the characters that you need to collect the minikits, except one. There is one minikit that can only be collected by Poison Ivy. To find out how to unlock any character we also have a character guide.

Pursuers In The Sewers

After you have placed 25 pieces of Lego into the hazard suit machine, find another 25 dotted throughout this half of the level, then place them in the machine for a minikit.
Throughout the level there are five gold objects that you need to destroy with a laser.
  • The first can be found shortly after turning on some water so you can cross a gap.
  • The next is to the left of the two switches you stand on to turn of the jets of fire below.
  • You will see another gold object to the left of the jets of flame, just below the last one.
  • There is another one just above the switch you use to turn on the water and wash away the goo. Fly up above the switch and you will see it.
  • The final gold object is near Adam West who is in the water on the far right of this part of the level .

Breaking BATS!

  • The first can be found to the left of you when you start the level.
  • A second system is at the very back of the room, up near the exit.
  • The final system is just below Batman while he is in his second spot.

Space Suits You, Sir!

  • The first is to the left of your starting point.
  • The second is at the top of the ladder that leads out of the tank that was filled with goo.
  • The final chest is beside the gold wall that you must cut through.
  • There are two either side of the turret, before you use the magnet to destroy the rotating part of the Watchtower.
  • Another can be found just before the force field that you disarm.
  • The last two are at the very back of the ship, underneath the large thrusters.
  • The first one is right beside you when you start this part of the level.
  • When you fly up onto the ledge above, on the left you will see a purple present.
  • The third is a bomb and you will see it just a bit further left of the last one.
  • Finally there are two presents floating around on balloons that you can destroy with a laser.

Space Station Infestation

There are six presents hanging from balloons dotted around. Destroy all six with a laser to get the minikit. The first two are either side of Firefly at the start of the level, the remaining four are in the next room with Cheetah.
When you are in the room with Cheetah, ignore her and put out the flames on the left. You can then go to the back of the room. Head round to the right where you will see a hatch that you can get Robin to send Toy Wonder through. When he is outside, go over and collect a minikit on the left.
Also behind the flames, on the left side, there is a panel for someone with a techno suit to use, which will drop a minikit for you.
After defeating Cheetah you will start in a new area. On the right side of this area there is a box with a blue lid. Use a magnet to open the lid and reveal a minikit.
At the back of this room, on the right, there is a man inside a small room. Use mind control and get him to pull the switch and open the door. You can then go inside and destroy the gold object and reveal a minikit.
There are five glowing white signs on the wall that you can destroy for another minikit.
  • You will find one to the right of the door that can only be removed by a strong character.
  • Use the fan on the left side of the room and you will see the second sign to the right of it.
  • The other three are upstairs where Killer Croc and Solomon Grundy are hiding. The third sign is behind the charger for Robin’s illumination suit.

A fourth is on a pillar at the back of the room.
Go to the back of the room and fly up to the ledge above to find the final sign.

The Big Grapple

After removing the first pair of mechanical tentacles, destroy the four colourful blocks in front of you to get a minikit.

LEGO Batman 3: Beyond Gotham Box Art

One of the “secrets” in LEGO Batman 3: Beyond Gotham are the Red Bricks that you can collect to help you progress through the game and collect all the items. This is the LEGO Batman 3: Beyond Gotham Red Brick Guide on how to get all the Red Bricks in the game.

All of the Red Bricks are only available in the Free Play mode after you have completed the Story Mode for that particular stage. I hope this LEGO Batman 3: Beyond Gotham Red Brick Guide will be helpful to you as you progress through the game.

Red Brick 1: Studs x2

Location: The first Red Brick will be in Level 1: Pursuers in the Sewers. Before you chase Killer Croc in the tunnel, head up to the upper platform and you can see the Plastic Man pad. Use Plastic Man (unlock with H2VB8Z which was included with the exclusive Plastic Man minifigure) on the pad and he pumps the Red Brick from the pipes on the left side.

Price: 1,000,000 studs


Red Brick 2: Studs x4

Location: This brick is on Level 2: Breaking BATS! At the very beginning of the first part: Catch up to Batman, use a character with the sense ability to see the Plastic Man pad and again use him to reveal the Red Brick.

Price: 2,000,000 studs


Red Brick 3: Studs x6

Price: 3,000,000 studs


Red Brick 4: Studs x8

Location: This Red Brick is on Level 4: Space Station Infestation. During part 3 of the stage: Defeat The Joker and Lex Luthor, you’ll see a Plastic Man pad next to the disco dance floor. Use it to go up to the upper level and around all the way around to the right side. Use a cloaking character to flip the switch to turn off the sensor. Use Plastic Man again to break the glass.

Price: 4,000,000 studs


Red Brick 5: Studs x10

Location: The final Studs Red Brick is on Level 5: The Big Grapple. On part 2: Activate the elevator, use Plastic Man to get through the shield. In front of the area where the two gold arms are blocking your path, break the stuff there to reveal the Plastic Man pad. Again, use him to to get the last Studs Red Brick. Tip: Activate all the Studs Red Bricks to get x3840 stud multiplier.

Price: 5,000,000 studs


Red Brick 6: Disguises

Location: This one is on Level 6: The Lantern Menace. In the first part of the stage: Access the Ships Power Core when you spawn, go to the left side and on the wall are some magnetic pipes. Use a character with magnetism powers to reveal pieces for a Plastic Man pad.

Price: 300,000 studs


Red Brick 7: Gold Brick Detector

Location: This one is on Level 7: Europe Against It. On part 2 of the stage: Save LEGO England, head over to the park area. You’ll see a gold bar on the side of a building. Use a character that can destroy gold bricks to reveal parts for the Plastic Man pad.

Price: 200,000 studs


Red Brick 8: Minikit Detector

Location: The Minikit Detector Red Brick is on Level 8: Big Trouble in Little Gotham on part 4: Defeat Brainiac. During the boss fight when Brainic uses two tentacles to attack you, head to the right side side where you can see a dirt patch on the ground. Use a character with digging abilities to dig up parts for the Plastic Man pad.

Price: 200,000 studs


Red Brick 9: Quest Detector

Location: This Red Brick is found on Level 9: Power of Love, part 3: Defeat the Zamaron Beast. After you beat the boss, fly up to the pink lantern and on the base is a Solomon Grundy pad. Use Grundy to dig up the Plastic Man pad.

Price: 100,000 studs


Red Brick 10: Adam West in Peril Detector

Location: For this Red Brick, go to Level 10: A Blue Hope on part 2: Find Saint Walker. During the magnetic monster battle, there’s a black rock right next to the monster that you can shrink with Brainiac which reveals the Plastic Man pad.

Price: 100,000 studs


Red Brick 11: Attract Studs Detector

Location: You can find this Red Brick on Level 11: Jailhouse Nok on part 3: Restore the Lantern Battery. During the very end while you are fighting Indigo-1, there are some plants right in front of the swirly lights that you can destroy to reveal the Plastic Man pad.

Price: 100,000 studs


Red Brick 12: Festive Hats

Location: This Red Brick is on Level 12: All the Rage during part 2: Steal the Red Lantern’s Power Battery. At the very beginning on the bottom left, there is a techno console. Select a character who can use it to release parts for the Plastic Man pad. Destroy the silver rock to get the Red Brick.

Price: 600,000 studs


Red Brick 13: Character Token Detector

Location: This Red Brick is on Level 13: Need for Greed at part 2: Bribe the Statue. On the top right corner, there is a silver grate. Destroy it to get the Plastic Man pad.

Price: 800,000 studs


Red Brick 14: Fast Build

Location: You can find this Red Brick on Level 14: Aw-Qward Situation during part 2: Defeat Sinestro. At the end where Sinestro builds the castle, there is a Plastic Man pad right across from it.

Price: 100,000 studs


Red Brick 15: Collect Ghost Studs

Location: This one is found in Level 15: Breaking the Ice inside the free play room. To reach this room, head towards the bottom right corner where you fight Superman and you’ll see a pad there. Use the appropriate character to destroy the rocks to enter the room. Inside, there is a Plastic Mad pad to get the Red Brick.

Price: 100,000 studs


Red Brick 16: Bat-Fight Captions

Location: This Red Brick is a little different since it is available after you’ve completed all the Story Mode levels and it will unlock the Same Bat-time! Same Bat-channel! bonus level. During part 3: Defeat The Joker, head up to the top floor where the Penguin is. Smash the red and yellow table which reveals the last Plastic Man pad.

Price: 100,000 studs


Red Brick 17: Mini Characters

Location: The Mini Characters Red Brick is already unlocked when you start the LEGO Batman 3. You just need enough studs to purchase it.

Price: 100,000 studs


Red Brick 18: Unlimited Light

Location: The Unlimited Light Red Brick is already unlocked when you start the LEGO Batman 3. You just need enough studs to purchase it.

Price: 100,000 studs


Red Brick 19: Unlimited Fuel

Location: The Unlimited Fuel Red Brick is already unlocked when you start the LEGO Batman 3. You just need enough studs to purchase it.

Price: 100,000 studs


Red Brick 20: Unlimited Electricity

Location: The Unlimited Electricity Red Brick is already unlocked when you start the LEGO Batman 3. You just need enough studs to purchase it.

Price: 100,000 studs


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LEGO Batman 3: Beyond Gotham Box Art

We’re back again with another guide for LEGO Batman 3: Beyond Gotham. This time we’re giving you information on how to do all the Adam West in Peril quests. There are 16 locations where you have to find and rescue him from danger and when you do all the quests, you can play as Adam West and unlock the “The Bright Knight” achievement/trophy.

Level 1: Pursuers in the Sewers

Location: Right before you you enter Killer Croc’s lair, you’ll see a Solomon Gundy pad towards the front of the screen. Use him and he’ll dig up an air pump. Step on it with a character and it’ll flush a green liquid out and it “frees” Adam below.


Level 2: Breaking BATS!

Location: At the top middle part of the area, there is a gold box that you can destroy. Build the pieces to reveal a Green Lantern pad. Use him and he’ll make a slide for Adam to come down from the rock on the waterfall.


Level 3: Space Suits You, Sir!

Location: After you reach the rotating satellite area of the stage, you’ll see Adam on top of a smaller satellite. You may have to rotate your camera a little to find him. Shoot it down and Adam will drop down too.


Level 4: Space Station Infestation

Location: At the beginning of the Joker boss battle, you’ll see a Plastic Man pad next to the dance floor. Use him to get to the upper level. There are some breakable items to the left. Use a Lantern character to create a vaccuum to suck Adam West through the grill.


Level 5: The Big Grapple

Location: Towards the top back area of the level, you’ll see a fire. Put it out and Adam will jump out.


Level 6: The Lantern Menace

Location: Right when you spawn, there a plant there you can break. Hidden is a dirt patch where can dig up pieces for a turn crank which raises a container with a gold lock. Destroy it and and the container opens and Adam jumps out.


Level 7: Europe Against It

Location: Once you pass the park area and you get back to the river, use a character that can use the panel on the left to line up the ships with the arrow. Adam will jump to safety once you complete it.


Level 8: Big Trouble in Little Gotham

Location: Once you get to the third area, you’ll see a silver statue right next to the lake. Destroy it and build the Lantern pad. It will build a boat and Adam will hop on.


Level 9: The Power of Love

Location: Just to the left of the Illumination station, there is a cave which you can light up. Adam is hiding inside.


Level 10: A Blue Hope

Location: Above the river area, Adam West is stuck in a bird’s nest. There is a boulder that you can shrink and the boulder will knock out the bird. After that build up the pieces from the boulder to create stairs for Adam to climb down.


Level 11: Jailhouse Nok

Location: As soon as you pass through the magnetic doors in the beginning, there will be a dirt patch on the left side. Build up the pieces and it will create a shapeship to blast the rocks and free Adam.


Level 12: All the Rage

Location: Before you head through the second green door, fly to the top right area and you’ll see Adam West trapped in a laser cage. Stealth to turn off the security sensor and flip the switch to disable the cage.


Level 13: Need for Greed

Once you are inside the temple, fly to the right side and you’ll see Adam trapped inside a statue’s mouth. Right next to it is a Lantern pad. Use it to create a pair of pliers to pull the teeth out and Adam will jump out.


Level 14: Aw-Qward Situation

Location: Just a little up the path on the left side, you’ll see some red lasers. There is a guy that you can mind control to turn off the switch and free Adam West.


Level 15: Breaking the Ice

Location: Once you are inside the free roam area of the stage, head toward the middle and you’ll see a glass container with things hooked up to it. Destroy the tubing as well as the things nearby. Rebuild it and the machine will transform three studs into Adam West.


Bonus Level: Same Bat-time! Same Bat-channel!

Location: In the third area inside the diner, defeat Catwoman and the Joker will drive his Steam Roller through the building. Part of the front wheel has some gold in the front that you can destroy. Adam West will pop out after.


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