Lego batman 3 batman beyond gotham characters

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LEGO Batman 3 has a wealth of characters from DC's massive roster of superheroes and supervillains. Each character has a unique fighting style and special abilities that help you clear levels. You'll need to utilize every one of these abilities to get all the collectables, and fully unlock every character to get 100% completion.

Contents

Abilities [ edit ]

Ranged attack [ edit ]

By far the most common ability every character has is a ranged attack, usable by holding down the attack button. Ranged attacks come in two forms: singular projectiles and beams. For singular projectiles, you can target multiple objects while holding down the attack button to strike multiple objects in quick succession. Some thrown weapons can be fit into sockets and be used as poles by acrobatic characters, such as Robin's stick. Others can be used to activate bullseye targets. Beams are fired continuously, letting you move the target of the beam while holding the attack button. Both thrown projectiles and beams are mainly used for hitting distant or airborne items and enemies, but beams have the added bonus of being able to destroy multiple LEGO objects quickly.

Grappling hook [ edit ]

While crimefighting, you will encounter plenty of orange handles attached to various objects. Characters with grappling hooks can latch on to them and pull on the object, whether to move it or to break it apart. Grapples are also useful tools for getting up ledges.

Tech-savvy [ edit ]

A lot of technology and devices in your adventures require interaction through control panels. Only characters that are proficient in technology can successfully operate these control panels. Most of the time, using the control panel only requires you to mash a button, but it will occasionally present you with simple minigames that you need to solve.

Transformation and Suits [ edit ]

Some characters can transform into their civilian identities or into alternate forms. These transformations often grant new abilities while taking away original ones. Some, like Martian Manhunter, greatly expands the character's skillset. A new addition to the game is a suit-swapping system only accessible to a select few characters. These suits grant various abilities with some limitations, and must be unlocked one-by-one. The suits are described below:

  • Power Suit/Demolition Suit: Can launch explosive missiles that destroy silver-colored metal. Can also attach timed explosives to objects.
  • Sensor Suit: Grants super senses, the ability to see through green walls and stealth.
  • Stealth Suit: Only provides stealth.
  • Hazard Suit: Can suck up red, green and yellow objects, which can be used to fill waste processing machines. Also confers toxic immunity and a ranged air blast.
  • Techno Suit: Grants tech-savvy status. Can control miniature robots that can pass through R panels to reach secret areas. Both the character and the robot can hack into access ports.
  • Sonar Suit: Provides a sonic attack.
  • Space Suit: Grants limited flight. Must use fuel stations to lengthen flight time. Also has a heat-based laser beam.
  • Illumination Suit: Provides illumination that can light up dark areas. Must first be charged up from using a lightbulb station.
  • Artic Suit: Grants a freezing attack.
  • Electricity Suit: Lets you drain power from generators which will be stored. The stored charge can later be deposited into outlets to power machines.
  • Scuba Suit: Sink into the water. Comes with a harpoon gun.
  • Dive Suit: Sink into the water. Has a laser that cuts gold objects.
  • Magnet Suit: Can climb up blue surfaces. Can also be used to pull on blue objects to solve puzzles.
  • Sphere Suit: Activate a protective sphere. Can be used on sphere treadmills.
  • Giant Suit: Confers super strength
  • Flower Suit/Helmet Suit: Grants mind control
  • Shield Suit: Grants a shield to protect against fires and reflect beams.
  • Decoy Suit: Drops minions to assist you in battle.

Super strength [ edit ]

Characters with super strength are used for cracked walls. Their sheer power lets them punch through weakened surfaces to reveal secrets behind them.

Large size/Heavy lifting [ edit ]

Many characters that have super strength are larger than the rest, but it's possible to have normal-sized characters with super strength as well, such as Superman. However, only large characters can lift up objects with green handles. They can usually throw the object at a specific target afterward, which can also smash cracked walls. Unfortunately, large characters might not fit into some of the tighter spaces, and cannot assemble hopping LEGO bricks.

Flight [ edit ]

An extremely helpful ability is the power of flight. Flying lets you reach areas you otherwise can't get to on foot, as well as skip over some obstacles in levels during Free Play. Flying also protects you from falling to your death, as it will automatically activate the moment before you fall into an abyss or a lethal surface. Note that the fuel-based flight granted by the Space Suit lacks this ability.

Glide [ edit ]

A more rudimentary form of aerial movement. Certain characters can prolong their duration airborne by gliding. Unlike flight, they must move toward a direction and can only descend.

Super speed [ edit ]

Characters with super speed can use pads with a lightning symbol on them. These pads are usually near some flashing objects, which the user can build helpful tools out of. Super speedsters can also make use of treadmill generators to power up various machines in levels.

Super senses [ edit ]

In the middle of stages, you will often come across sparkling areas marked by swarms of bats. Using super senses while near the swarm of bats lets you uncover hidden items that are often required to progress. One of the most common traits in the game, you can expect any beastly characters or trained hunters to have this ability.

X-ray vision [ edit ]

X-ray vision lets a character see through green brick walls, often to manipulate pipelines or electronics hidden behind said walls. While it is a sub ability of super senses, not all characters with super senses possess X-ray vision.

Stealth [ edit ]

When moving through high security areas, you will find cameras that lock down certain areas the moment they spot a player nearby. The only way to sneak past these cameras is with the stealth ability. Unfortunately, enemy characters can still detect you in stealth with few exceptions.

Heat-based laser [ edit ]

A special category of beam, these attacks are notable for their ability to heat up and cut through golden objects. There are three applications of this ability: destroying golden objects, carving a hole out of golden walls or, in rare occasions, melt down frozen objects.

Freeze ray [ edit ]

Another type of beam, these attacks can be used in both combat and puzzle-solving. When fighting, it can encase enemies in ice, making them an easy target for you to break. It's also effective on puddles of water that look like LEGO studs, freezing them into intricate ice sculptures that is sometimes needed for collectibles.

Innate electricity [ edit ]

Characters with this ability can stun enemies by punching and charge up power outlets without draining electricity from generators before hand. It helps you save some time by skipping the search for a generator whenever you need to power up a machine. The Unlimited Electricity extra grants this ability to all characters with Electricity Suits.

Magnetism [ edit ]

Magnetism lets you manipulate blue metal objects, usually to bust open metal doors or bars.

Mind control [ edit ]

This sinister ability lets you take control of lesser minds, usually enemy goons or custodian workers. It works through walls, so it's often required to obtain collectibles located in inaccessible areas.

Sonic attack [ edit ]

Sonic attacks, whether in the form of a ray or a close-range blast, shatters glass and confuses enemies. Their glass-shattering trait is handy for nabbing collectibles.

Reflection [ edit ]

Characters with the ability to reflect beams usually make use of this ability on panels with a shield symbol on them. They can reflect otherwise deadly laser beams to destroy threats or solve puzzles. Wonder Woman is the most notable character with this ability.

Sphere [ edit ]

Some characters can form a sphere around them which protects against enemy attacks, while allowing them to turn sphere conveyors. The most notable characters with this ability is Green Lantern and the Sphere Suit users.

Invincibility [ edit ]

One of the best and rarest abilities in the game, this perk leaves you totally invulnerable to all enemy attacks, but you can still be knocked back by harmful barriers or die by falling into pits. Superman is the poster boy of this ability, but other Kryptonians share it as well.

Regeneration [ edit ]

Another trait that is purely for survival, this ability lets characters regenerate lost hearts after a short while. It's not very useful due to the abundance of heart drops from defeated enemies, and because dying in this game doesn't result in any major penalties.

Toxic immunity [ edit ]

Characters with toxic immunity can move through puddles of glowing green goo without getting harmed. This ability is mainly found on Hazard Suit users, but some other characters have this trait as well.

Power Ring [ edit ]

All Lanterns have special power rings that lets them create constructs. Simply stand on a panel that looks like a lantern symbol to have them automatically create a construct suitable for the situation. Power Rings also have other abilities, such as firing shots at enemies or creating protective shields.

Dig [ edit ]

You can frequently find conspicuous piles of dirt on the ground. Characters with claws, power rings or any shovel-like tools can dig up these dirt piles to get useful items underneath.

Grate-warping [ edit ]

Red grates can be found in various places on both walls and floors. Several characters can pass through a grate to travel to another grate. The color palette of the grate suggests that Plastic Man is the main user of this ability, although there are others that can make use of them.

Martian portal user [ edit ]

A more exotic kind of warp looks like a green vortex with bits of red circling around it. Only characters of the Martian species can make use of these odd portals.

Shrink ray [ edit ]

Brainiac's ray gun has the exclusive ability to shrink or enlarge black, sparkling objects. He can use this ability to remove obstructions.

Plasticity [ edit ]

Only Plastic Man has this perk. When standing on a rad pad with stripes, he can transform into a specific vehicle or item to perform a specific task, almost always to get the Red Brick of a stage.

Swamp patch [ edit ]

Swamp patches look like a large circle of sand with grass growing around them. Only two characters can make use of this: Solomon Grundy and Swamp Thing. When used, they will dive into the swamp patch to dig up an item that would be useful in that specific situation.

Plant patch [ edit ]

Very rarely you will encounter a bush full of plants of varying colors. Poison Ivy can use these bushes to warp to another similar bush, which is needed to obtain some collectibles.

Minimize [ edit ]

A very rarely used ability that shrinks your character down to a tiny size to enter small openings. Only The Atom can perform this move. Activating the Mini Characters extra has the same effect.

Somewhere in space, Star Sapphire of the Star Sapphires, Sinestro of the Sinestro Corps, Atrocitus of the Red Lantern Corps, Saint Walker of the Blue Lantern Corps, Larfleeze of the Orange Lanterns, and Indigo-1 of the Indigo Tribe are summoned where they accuse each other of bringing each one to a

Lego Batman 3: Beyond Gotham


Universe

Video Game Details

Developers

Publishers

Genres

Platforms

Nintendo 3DS, Playstation 4, Playstation 3, Playstation Vita, Wii U, Xbox One, Xbox 360, Microsoft Windows, iOS, Android

Media

Blu-Ray Disc (Playstation 3)
Cartridge (Nintendo 3DS)
DVD-ROM (Xbox 360)
Wii U Optical Disc (Wii U)
Download (iOS and Android)

Release Date

Contents

Synopsis for "Lego Batman 3: Beyond Gotham"

Somewhere in space, Star Sapphire of the Star Sapphires, Sinestro of the Sinestro Corps, Atrocitus of the Red Lantern Corps, Saint Walker of the Blue Lantern Corps, Larfleeze of the Orange Lanterns, and Indigo-1 of the Indigo Tribe are summoned where they accuse each other of bringing each one to a part of space. When they realized that none of them summoned each other, they are approached by Brainiac's forces.

In Gotham City, Batman and Robin are pursuing Killer Croc after he had broken into the City Records Office. Batman and Robin find Killer Croc and his Croc Henchmen. Killer Croc runs through the sewers where he runs into the Joker, Cheetah, Firefly, and Solomon Grundy. Killer Croc gives them the sewer maps.

Back up in space, the many lanterns are fighting against Brainiac's forces. Brainiac soon becomes annoyed that they are trying to defy him, so he controls their minds and they are brought into Brainiac's ship.

At the Hall of Justice, Green Lantern confronts Cyborg who is working on a Slideways Teleport system that will teleport anybody from the Hall of Justice to the Justice League Watchtower. Green Lantern is reluctant to go through the teleport, but he does so anyway, and ends up in the Watchtower, unharmed besides the fact that his leg piece is on backwards. Green Lantern is met by Martian Manhunter up in the Watchtower.

Back at the Batcave, Batman sees through his telescope a spaceship that is approaching Earth. Batman takes Robin's suggestion to contact Martian Manhunter on the Justice League's communicator to check it out just. Alfred Pennyworth is pleased that Batman is Batmanbat.jpg doing the idea that was suggested by Robin. When Batman looks at the spaceship again, he is mesmerized by a beam shot by it causing him to attack Robin and Alfred. This caused Robin and Alfred to work to snap Batman out of the trance he is in. After Robin used the Bat-Vehicles to get Batman out of the Batmobile, Batman summons a lot of bats where the energy controlling Batman ends up using the bats to form a larger Batman figure. Afterwards, Robin tries to get through to Batman which was enough to snap him out of his trance. Batman wonders who was trying to control his mind and why. At the Hall of Justice, Hawkman arrives where he is ambushed by the Joker, Killer Croc, Cheetah, and Firefly. It turns out that Hawkman is actually Lex Luthor in disguise in a plot to get to the Justice League Watchtower and use its Binary Fusion Cannon to hold the world ransom and demand that Lex Luthor be made President while Solomon Grundy was stuck in the manhole and got himself free. The real Hawkman is being held in the sewers under the Hall of Justice, trapped in a bird cage. Back up in the Watchtower, Green Lantern and Martian Manhunter, assisted by Batman, try to determine what the strange spaceship is. Their communication is halted when the Watchtower's communicators are shut down. An unauthorized use of the Slideways teleport is detected, and Green Lantern and Martian Manhunter learn of the Legion of Doom's presence on the Watchtower. Martian Manhunter alerts Cyborg, The Flash, Superman, Wonder Woman, Batman, and Robin, and they all head up to the Watchtower, except for Batman and Robin, who still need a ride up into space, due to the Slideways teleport system being shut down temporarily.

Upon assembling the Bat-Rocket, Batman and Robin head into space. While Green Lantern investigates the spaceship, Martian Manhunter works to hold off Lex Luthor and his villain allies. Firefly traps Martian Manhunter in a ring of fire. Before Lex Luthor can get ahold of the Binary Fusion Cannon, the Justice League Watchtower's computer alerts the entire base of the Bat-Rocket's approach. Joker prepares to take out Batman "old school style." After destroying some Joker Rockets, Batman and Robin lose their respective vehicles. Before they can be blown up, Superman arrives and saves them. While Superman gets Robin onto the Justice League's jet, Batman works to find a way in to the Justice League Watchtower with the help of Cyborg and Flash. Once inside the Justice League Watchtower, the Justice League members confront Lex Luthor and his villain allies. Flash and Wonder Woman face off against Cheetah and Firefly. When Cheetah is defeated, Firefly tries to burn Wonder Woman and Flash only for Flash to put out the fires including the ones surrounding Martian Manhunter who proceeds to knock out Firefly while Wonder Woman subdues Cheetah. Robin and Cyborg pursue Killer Croc and Solomon Grundy where Cyborg's Giant Suit subdues Killer Croc and Solomon Grundy. Superman and Batman confront Lex Luthor and Joker where they learn of Lex Luthor's plot with the Watchtower's Binary Fusion Cannon from Joker. Superman and Batman fight their way past LexBots and Joker Henchmen before Lex Luthor shows up in a larger exo-suit. Using his Electric Suit, Batman powers up an EMP device to disable Lex Luthor's exo-suit while Superman subdues Joker. With the villains defeated, the Justice League Watchtower informs everyone present that an unknown object is approaching. Martain Manhunter identifies the object that he sent Green Lantern to investigate. Brainiac contacts the Justice League Watchtowers and introduces himself. Brainiac states that he collects things throughout the universe by using his shrink ray to miniaturize cities throughout the galaxy and is now interested in collecting worlds.

It is shown that Brainiac is using the power rings of the captive Green Lantern, Star Sapphire, Sinestro, Atrocitus, Larfleeze, Saint Walker and Indigo-1 to power the crystals needed to shrink Earth. Superman does an attempt to stop Brainiac's shrink ray. Lex Luthor states that if Superman fails, they are going to need a Plan B. Batman, Robin, Cyborg, Flash, Wonder Woman, Lex Luthor, Joker, Killer Croc, Cheetah, and Solomon Grundy work together to infiltrate Brainiac's ship in order to rescue Green Lantern and the others from Brainiac. Due to the helmet that Robin was wearing after being regurgitated from Killer Croc, he is unaffected by Brainiac's mind-control and attacks Brainiac to keep him from controlling the heroes and villains present. When Batman, Robin, Joker, and Solomon Grundy take down Brainiac, Superman is shown to be getting close to stopping the shrink ray which causes it to overload. Brainiac then escapes to Earth as the shrink ray's explosion causes Green Lantern and the power ring wielders to disappear where their respectful energies from the Emotional Spectrum hits each one of the heroes and villains present, except for Superman, Batman, Robin (who is wearing the helmet), Martian Manhunter, Killer Croc, Cheetah, and Firefly. Due to the Emotional Spectrum, the many heroes and villains develop strong emotions. Cyborg fears everything, Flash becomes greedy, Wonder Woman becomes full of rage, Lex Luthor becomes hopeful, the Joker becomes very loving of everything and Solomon Grundy becomes compassionate. Batman and Wonder Woman pursue Superman, who has fallen to Earth. They follow him to Paris, France where the impact of his crash collapses the Eiffel Tower. Meanwhile, Hawkman, still in the cage under the Hall of Justice, gets out of his bonds but is unable to get out of the cage itself.

Back on Brainiac's ship, Cyborg tries to land Brainiac's ship in Gotham City. After Superman regains consciousness with Wonder Woman's help, Batman repairs the Eiffel Tower in his own image. After Wonder Woman kicks the Eiffel Tower where it collapses, Superman manages to repair it in the right appearance. Brainiac then arrives where he is now planning to shrink Earth's cities. Brainiac manages to shrink Paris and bottle it as Superman claims the bottle. Then they follow Brainiac to London, England where he manages to shrink it. Upon Batman claiming the bottle holding London, he, Superman, and Wonder Woman follow Brainiac to Pisa, Italy where Superman straightens the Leaning Tower of Pisa until Brainiac's ship leans it back to its original position and shrinks it. Before leaving, Brainiac leaves vowing that the Justice League won't stop him.

In outer space, Green Lantern fixes the Justice League Watchtower. Afterwards, he and Martian Manhunter are contacted by Batman to help them locate Brainiac. Martian Manhunter states that Brainiac is heading for Gotham City as Superman, Batman, and Wonder Woman head there. In Gotham City, Robin, Cyborg, Flash, Lex Luthor, Joker, Cheetah, and Solomon Grundy are confronted by Brainiac. Wonder Woman manages to bring Brainiac's ship down as he unleashes his robot clones while he escapes into his spaceship. Flash was able to create a cage to trap Brainiac's spaceship which will hold it there for awhile while both groups fall back to the Justice League Watchtower.

Back on the Justice League Watchtower, Robin reveals that he has a shard of the crystal used by Brainiac in his plot to shrink Earth. Superman states that he could use the crystals at the Fortress of Solitude to create a duplicate.

Green Lantern suspects that the other power ring wielders were transported back to the source planets of their power rings. When Robin asks how their going to get Sinestro, Atrocitus, and Larfleeze to help, Green Lantern states that they should get ahold of their power batteries where the energies contained should be enough to help. On Zamaron, Cyborg, Flash and Martian Manhunter are attacked by the Soldier Sapphires and the entity of love, The Predator. Afterwards, Star Sapphire agrees to help the Justice League. On Odym, Cyborg, Flash and Martian Manhunter answer a distress beacon from Saint Walker where he mentions that Odym is being invaded by Reach dropships. Upon disabling the Reach Mothership, Cyborg, Flash, and Martian Mahunter rescue Saint Walker and help defend the Blue Lantern power battery. Saint Walker agrees to help the Justice League. On Nok, Cyborg, Flash, and Martian Manhunterwork to repair the power battery of the Indigo Tribe until they are attacked by Indigo-1 and the Indigo Tribe. When the Indigo Tribe's power battery is repaired, the tribe regains their compassionate traits, and Indigo-1 agrees to help the Justice League. On Ysmault, Green Lantern, Solomon Grundy, Batman (who is disguised as Joker), Robin (who is disguised as Lex Luthor), and Wonder Woman (who is disguised as Cheetah) all pursue Atrocitus and Bleez, when they summon the entity of rage: The Butcher. Upon defeating The Butcher, Batman, Robin, and Wonder Woman distract Atrocitus while Green Lantern steals the power battery. On Okaara, Green Lantern, Solomon Grundy, Batman, Robin, and Wonder Woman (all wearing their disguises still) make plans to distract Larfleeze. When Larfleeze and his Orange Lantern constructs are defeated, Green Lantern creates a construct of himself so that he can steal the Orange Lantern power battery. At the Fortress of Solitude, Superman, Lex Luthor (who is dressed as Wonder Woman), Joker (who is dressed as Batman), Killer Croc, Cheetah (who is dressed as Robin), and Firefly arrive as Superman works to compact the crystal samples into the right structure needed to undo the effects of Brainiac's shrink ray. As Brainiac works on getting his spaceship free of it's cage, Hawkman tries to get free from his cage with his actions unnoticed by the cleaning group upstairs (Kevin Smith and Geoff Johns). On Qward, Sinestro appears on the Justice League ship where he is not fooled by the act by Green Lantern's group resulting in Green Lantern taking Sinestro off the ship. After Batman, Robin, and Wonder Woman shed their disguises near the Sinestro Corps power battery, Sinestro traps Green Lantern in a marionette. Batman realizes that he must be afraid in order to obtain the Sinestro Corps power battery. He then sees Robin being pursued by a large Killer Croc construct created by Sinestro, and Batman becomes fearful that Robin will be harmed. Batman then claims the Sinestro Corps power battery. Upon Green Lantern's group retreating, Atrocitus and Larfleeze arrive prompting them and Sinestro to go after them.

Cyborg, Flash, Martian Manhunter, Star Sapphire, Saint Walker, and Indigo-1 arrive at the Fortress of Solitude. Green Lantern's group also arrives just as Sinestro, Atrocitus, and Larfleeze catch up. Upon the Justice League getting the rest of the Lanterns to focus their energy towards the crystal, Earth is restored to its normal size, the different Lanterns disappear, and the energies from the Emotional Spectrum disappear from its victims. The villains then leave as Flash goes to check on Brainiac. Flash returns and reports that Brainiac's ship has gotten free. Brainiac arrives at the Fortress of Solitude in his ship where he reveals that he had taken Gotham City and Metropolis on his way to the Fortress of Solitude. Superman suddenly grows in size as Brainiac mind-controls him. After Green Lantern returns and Batman uses a speech to break Brainiac's mind-control, Superman manages to stop Brainiac and obtain the shrink ray that is needed to restore Superman and the cities to their rightful sizes. The Justice League then leaves the Fortress of Solitude with Brainiac as their prisoner. The cities of the worlds have been restored to their rightful sizes.

At the White House, Lex Luthor is enjoying being President with his villain allies present until the Justice League arrives. With the villains arrested, Lex Luthor and Joker are sharing the same cell with a shrunken Brainiac. They end up shaking the jar Brainiac is in until they accidentally shatter it and he is restored to normal size causing Lex Luthor and Joker to cower at Brainiac.

During the credits, three different scenes occur: Kevin Smith and Geoff Johns continue to clean up the Hall of Justice, and Hawkman is wondering if someone has called his wife, because he is still trapped within the cage and nobody can hear him. Back on Qward, Sinestro vows to destroy the Earthlings as he bumps into Wonder Woman's Invisible Jet which takes off on its own. At the Justice League Watchtower, Aquaman, Black Canary, Booster Gold, Green Arrow, Nightwing, Shazam, and Swamp Thing arrive through a Slideways teleport in a very familiar fashion. During the credits, 1966 Batman and Robin are doing their Bat-Climb up a building as they pass windows containing Adam West, Aquaman, Bat-Cow, Conan O'Brien, Green Arrow, Green Loontern, Harley Quinn, Joker, Kevin Smith, and Mister Mxyzptlk. There is also a Tyrannosaurus Rex that appears on the outside of the building, and when it does, the Jurassic Park theme song plays in the background.

Lego Batman 3 Red Bricks

There are twenty red bricks that can be purchased in this game. Four of them are automatically available for you to buy, but the other sixteen must be found throughout the levels of the game. When you have unlocked a red brick you will need to purchase it from the Batcave or the Watchtower trophy rooms.

Level: Pursuers In The Sewers
Cost: 1,000,000
Location: Fly up above the sewer tunnel that is the exit to the first half of the level. Here you will see a pad for Plastic man. Use this to get the brick.

Level: Breaking BATS!
Cost: 2,000,000
Location: When you start the level use a sensor suit to reveal a pad for Plastic Man. You can then use this to being u the brick.

Level: Space Suits You, Sir!
Cost: 3,000,000
Location: Inside the Watchtower, on the far right, there is a switch. Pull it and you will get some bricks that you can build into a pad for Plastic Man. Use this to bring up the brick.

Level: Space Station Infestation
Cost: 4,000,000
Location: When facing Joker at the end of the level you will find a grate that Plastic Man can use to get behind the fore field. Go round the path to the other side of the room where you will see another pad for Plastic Man. Use this to cut through the glass so you can jump in and collect the brick.

Level: The Big Grapple
Cost: 5,000,000
Location: When you encounter the second pair of mechanical tentacles, destroy the Lego objects either side of the pad. You can build these into a pad that Plastic Man can use to fish up the red brick.

Disguises

Level: The Lantern Menace
Cost: 300,000
Location: As soon as you start the level go to the left. At the back of the room there is a blue pipe that you can destroy with a magnet. Build the parts into a pad for Plastic Man, then use this to steam roller another Lego object. Rebuild these pieces then jump on the plunger a few times to inflate the red brick.

Gold Brick Destector

Level: Europe Against It
Cost: 200,000
Location: In London, just beyond the large red telephone box, there is a Lego garden. Above this, on the side of the skyscraper, there is a gold panel. Destroying this will give you some bricks that you can build into a pad for Plastic Man. Use this and Plastic Man will put out a fire and collect the brick.

Minikit Detector

Level: Big Trouble In Little Gotham
Cost: 200,000
Location: During the boss battle at the end of the level, go all the way to the right and use the dig spot to get some bricks. Build these into a pad for Plastic Man, which will turn him into a dinosaur. He will destroy a building and reveal the brick.

Quest Detector

Level: Power Of Love
Cost: 100,000
Location: At the end of the level, during the boss fight, fly up to the base of the lantern and you will see a swamp spot. Get Grundy to throw out a pad for Plastic Man, which he can then use to get the brick to appear.

Adam West In Peril Detector

Level: A Blue Hope
Cost: 100,000
Location: When you reach the Saint Walker you will see a rock to the left of him that Braniac can shrink to remove. This will uncover a pad for Plastic Man which he will use to trim the green plant beside it. Finally, use a sonic suit to destroy the front of the head he just carved to reveal the brick.

Attract Studs

Level: Jailhouse Nok
Cost: 100,000
Location: During the boss battle destroy the bush in front of the swirls to uncover a pad for Plastic Man. Use this to reveal the brick, which you can fly up and collect.

Festive Hats

Level: All The Rage
Cost: 600,000
Location: When you enter the second part of the level there is a techno panel just to the left. Use this to drop some bricks which you can build into a pad for Plastic Man. When he uses this you will see a silver rock. Destroy this to get to the brick inside.

Character Token Detector

Level: Need For Greed
Cost: 800,000
Location: In the second part of the level there are two beams that you must use to follow a sequence of colours. The one on the right has a silver panel to the left of it. Destroy this to reveal a pad for Plastic Man. Use this to reveal the red brick, which you can fly up and collect.

Fast Build

Level: Aw-Qward Situation
Cost: 100,000
Location: While fighting Sinestro at the end of the level you will see a pad for Plastic Man. Use this to get the red brick.

Collect Ghost Studs

Level: Breaking The Ice
Cost: 100,000
Location: In the free play room, near the middle there are three large, colourful shapes on the floor. Near those there is a pad for Plastic Man to use that will reveal the brick.

Bat-Fight Captions

Level: Same Bat-Time! Same Bat-Channel!
Cost: 100,000
Location: When fighting in the diner, head up to Penguins location and you will see a pad for Plastic Man being used as a table. Knock it down and use it to get the red brick.


LEGO Batman 3: Beyond Gotham is the third installment in the LEGO Batman Videogame series released on November 8th, 2014 in the Netherlands, November 11th, 2014 in North America and November 14th elsewhere.

Contents

Official Description

In LEGO Batman 3: Beyond Gotham, the Caped Crusader joins forces with the super heroes of the DC Comics Universe and blasts off to outer space to stop the evil Brainiac from destroying Earth. Using the power of the Lantern Rings, Brainiac shrinks worlds to add to his twisted collection of miniature cities from across the universe. Now the greatest super heroes and the most cunning villains must unite and journey to different Lantern Worlds to collect the Lantern Rings and stop Brainiac before it’s too late.

Players around the world will unlock more than 150 unique characters from the DC Comics universe, including members of the Justice League and LEGO big figures such as Killer Croc, Solomon Grundy and many more. Fans of all ages will be able to control their favorite heroes and villains with new gadgets and abilities. Brainiac’s mind controlling abilities and the power of the Lantern rings bring unexpected twists to the classic characters’ personalities.

LEGO Batman 3: Beyond Gotham also will allow players to explore iconic locations such as the Hall of Justice, the Batcave, the Justice League Watchtower, Lantern Planets, and even the moon. They will be able to access Batman’s training modules on the Bat Computer and take part in various challenges, battles, races, etc. while unlocking new characters and other collectibles.

Somewhere in space, Star Sapphire of the Star Sapphires, Sinestro of the Sinestro Corps, Atrocitus of the Red Lantern Corps, Saint Walker of the Blue Lantern Corps, Larfleeze of the Orange Lanterns, and Indigo-1 of the Indigo Tribe are summoned. They accuse each other of bringing each one to this part of space, but when they realize that none of them gathered each other, they are approached by Brainiac's forces.

In Gotham City, Batman and Robin pursue Killer Croc after he broke into the City Records Office. Batman and Robin find Killer Croc and his Croc Henchmen. Killer Croc runs through the sewers, where he runs into the Joker, Cheetah, Firefly, and Solomon Grundy. Killer Croc gives them the sewer maps.

Back up in space, many Lanterns are fighting against Brainiac's forces. Brainiac soon becomes annoyed that they are trying to defy him, so he controls their minds. They are brought into Brainiac's ship.

At the Hall of Justice, Green Lantern greets Cyborg, who is working on a Slideways Teleport system that will teleport anybody from the Hall of Justice to the Justice League Watchtower. Green Lantern is reluctant to go through the teleport, but he does so anyway, successfully ending up in the Watchtower (unharmed besides his leg piece being backward). Green Lantern is met by Martian Manhunter up in the Watchtower.

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Back at the Batcave, Batman sees a spaceship approaching Earth through his telescope. Batman takes Robin's suggestion to contact Martian Manhunter on the Justice League's communicator to check it out. When Batman looks at the spaceship again, he is mesmerized by a beam expelled from it, causing him to attack Robin and Alfred. Robin and Alfred work to snap Batman out of the trance he is in. After Robin uses the Bat-Vehicles to get Batman out of the Batmobile, Batman summons many bats. The energy controlling Batman ends up using the bats to form a larger Batman figure. Afterward, Robin tries to get through to Batman, which is enough to snap him out of his trance. Batman wonders who is trying to control his mind and why. At the Hall of Justice, Hawkman arrives, where he is ambushed by the Joker, Killer Croc, Cheetah, and Firefly. It turns out that Hawkman is actually Lex Luthor in disguise, plotting to get to the Justice League Watchtower and use its Binary Fusion Cannon to hold the world ransom and demand that he be made President. The real Hawkman is being held in the sewers under the Hall of Justice, trapped in a birdcage. Meanwhile, Solomon Grundy is stuck in the sewer hole and gets himself free. Back up in the Watchtower, Green Lantern and Martian Manhunter, assisted by Batman, try to determine what the strange spaceship is. Their communication is halted when the Watchtower's communicators are shut down. Unauthorized use of the Slideways Teleport is detected; Green Lantern and Martian Manhunter learn of the Legion of Doom's presence on the Watchtower. Martian Manhunter alerts Cyborg, The Flash, Superman, Wonder Woman, Batman, and Robin. They all head up to the Watchtower, except for Batman and Robin, who still need a ride up into space due to the Slideways Teleport system being shut down temporarily.

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Upon assembling the Bat-Rocket, Batman and Robin head into outer space while Green Lantern investigates the spaceship. Martian Manhunter works to hold off Lex Luthor and his villainous allies, but Firefly traps Martian Manhunter in a ring of fire. Before Lex Luthor can get ahold of the Binary Fusion Cannon, the Justice League Watchtower's computer alerts the entire base of the Bat-Rocket's approach. Joker prepares to take out Batman "old school style." After destroying some Joker Rockets, Batman and Robin lose their respective vehicles. Before they can be blown up, Superman arrives and saves them. While Superman gets Robin onto the Justice League's jet, Batman works to find a way into the Justice League Watchtower with the help of Cyborg and Flash. Once inside the Justice League Watchtower, the Justice League members confront Lex Luthor and his associates. Flash and Wonder Woman face off against Cheetah and Firefly. When Cheetah is defeated, Firefly tries to burn Wonder Woman and Flash, only for Flash to put out the fires, including the ones surrounding Martian Manhunter. Martian Manhunter proceeds to knock out Firefly while Wonder Woman subdues Cheetah. Robin and Cyborg pursue Killer Croc and Solomon Grundy, and Cyborg's Giant Suit subdues the villains. Superman and Batman confront Lex Luthor and Joker, where they learn of Lex Luthor's plot with the Watchtower's Binary Fusion Cannon from Joker. Superman and Batman fight their way past LexBots and Joker Henchmen before Lex Luthor shows up in a larger Exo-Suit. Using his Electric Suit, Batman powers up an EMP device to disable Lex Luthor's Exo-Suit while Superman subdues Joker. With the villains defeated, the Justice League Watchtower informs everyone present that an unknown object is approaching. Martian Manhunter identifies the object that he sent Green Lantern to investigate. Brainiac contacts the Justice League Watchtowers and introduces himself. Brainiac states that he collects things throughout the universe by using his shrink ray to miniaturize cities throughout the galaxy, and is now interested in collecting worlds.

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It is shown that Brainiac is using the power rings of the captive Green Lantern, Star Sapphire, Sinestro, Atrocitus, Larfleeze, Saint Walker and Indigo-1 to power the crystals needed to shrink Earth. Superman does an attempt to stop Brainiac's shrink ray. Lex Luthor states that if Superman fails, they are going to need a Plan B. Batman, Robin, Cyborg, Flash, Wonder Woman, Lex Luthor, Joker, Killer Croc, Cheetah, and Solomon Grundy work together to infiltrate Brainiac's ship in order to rescue Green Lantern and the others from Brainiac. Due to the helmet that Robin was wearing after being regurgitated from Killer Croc, he is unaffected by Brainiac's mind-control and attacks Brainiac to keep him from controlling the heroes and villains present. When Batman, Robin, Joker, and Solomon Grundy take down Brainiac, Superman is shown to be getting close to stopping the shrink ray which causes it to overload. Brainiac then escapes to Earth as the shrink ray's explosion causes Green Lantern and the power ring wielders to disappear where their respectful energies from the Emotional Spectrum hits each one of the heroes and villains present, except for Superman, Batman, Robin (who is wearing the helmet), Martian Manhunter, Killer Croc, Cheetah, and Firefly. Due to the Emotional Spectrum, the many heroes and villains develop strong emotions. Cyborg fears everything, Flash becomes greedy, Wonder Woman becomes full of rage, Lex Luthor becomes hopeful, the Joker becomes very loving of everything and Solomon Grundy becomes compassionate. Batman and Wonder Woman pursue Superman, who has fallen to Earth. They follow him to Paris, France where the impact of his crash collapses the Eiffel Tower. Meanwhile, Hawkman, still in the cage under the Hall of Justice, gets out of his bonds but is unable to get out of the cage itself.

Back on Brainiac's ship, Cyborg tries to land Brainiac's ship in Gotham City. After Superman regains consciousness with Wonder Woman's help, Batman repairs the Eiffel Tower in his own image. After Wonder Woman kicks the Eiffel Tower where it collapses, Superman manages to repair it in the right appearance. Brainiac then arrives where he is now planning to shrink Earth's cities. Brainiac manages to shrink Paris and bottle it as Superman claims the bottle. Then they follow Brainiac to London, England where he manages to shrink it. Upon Batman claiming the bottle holding London, he, Superman, and Wonder Woman follow Brainiac to Pisa, Italy where Superman straightens the Leaning Tower of Pisa until Brainiac's ship leans it back to its original position and shrinks it. Before leaving, Brainiac leaves vowing that the Justice League won't stop him.

In outer space, Green Lantern fixes the Justice League Watchtower. Afterwards, he and Martian Manhunter are contacted by Batman to help them locate Brainiac. Martian Manhunter states that Brainiac is heading for Gotham City as Superman, Batman, and Wonder Woman head there. In Gotham City, Robin, Cyborg, Flash, Lex Luthor, Joker, Cheetah, and Solomon Grundy are confronted by Brainiac. Wonder Woman manages to bring Brainiac's ship down as he unleashes his robot clones while he escapes into his spaceship. Flash was able to create a cage to trap Brainiac's spaceship which will hold it there for awhile while both groups fall back to the Justice League Watchtower.

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Back on the Justice League Watchtower, Robin reveals that he has a shard of the crystal used by Brainiac in his plot to shrink Earth. Superman states that he could use the crystals at the Fortress of Solitude to create a duplicate.

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Green Lantern suspects that the other power ring wielders were transported back to the source planets of their power rings. When Robin asks how they're going to get Sinestro, Atrocitus, and Larfleeze to help, Green Lantern states that they should get ahold of their power batteries where the energies contained should be enough to help. On Zamaron, Cyborg, Flash and Martian Manhunter are attacked by the Soldier Sapphires and the entity of love, The Predator. Afterwards, Star Sapphire agrees to help the Justice League. On Odym, Cyborg, Flash and Martian Manhunter answer a distress beacon from Saint Walker where he mentions that Odym is being invaded by Reach dropships. Upon disabling the Reach Mothership, Cyborg, Flash, and Martian Manhunter rescue Saint Walker and help defend the Blue Lantern power battery. Saint Walker agrees to help the Justice League. On Nok, Cyborg, Flash, and Martian Manhunter work to repair the power battery of the Indigo Tribe until they are attacked by Indigo-1 and the Indigo Tribe. When the Indigo Tribe's power battery is repaired, the tribe regains their compassionate traits, and Indigo-1 agrees to help the Justice League. On Ysmault, Green Lantern, Solomon Grundy, Batman (who is disguised as Joker), Robin (who is disguised as Lex Luthor), and Wonder Woman (who is disguised as Cheetah) all pursue Atrocitus and Bleez, when they summon the entity of rage: The Butcher. Upon

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defeating The Butcher, Batman, Robin, and Wonder Woman distract Atrocitus while Green Lantern steals the power battery. On Okaara, Green Lantern, Solomon Grundy, Batman, Robin, and Wonder Woman (all wearing their disguises still) make plans to distract Larfleeze. When Larfleeze and his Orange Lantern constructs are defeated, Green Lantern creates a construct of himself so that he can steal the Orange Lantern power battery.

At the Fortress of Solitude, Superman, Lex Luthor (who is dressed as Wonder Woman), Joker (who is dressed as Batman), Killer Croc, Cheetah (who is dressed as Robin), and Firefly arrive as Superman works to compact the crystal samples into the right structure needed to undo the effects of Brainiac's shrink ray. As Brainiac works on getting his spaceship free of it's cage, Hawkman tries to get free from his cage with his actions unnoticed by the cleaning group upstairs (Kevin Smith and Geoff Johns). On Qward, Sinestro appears on the Justice League ship where he is not fooled by the act by Green Lantern's group resulting in Green Lantern taking Sinestro off the ship. After Batman, Robin, and Wonder Woman shed their disguises near the Sinestro Corps power battery, Sinestro traps Green Lantern in a marionette. Batman realizes that he must be afraid in order to obtain the Sinestro Corps power battery. He then sees Robin being pursued by a large Killer Croc construct created by Sinestro, and Batman becomes fearful that Robin will be harmed. Batman then claims the Sinestro Corps power battery. Upon Green Lantern's group retreating, Atrocitus and Larfleeze arrive prompting them and Sinestro to go after them.

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Cyborg, Flash, Martian Manhunter, Star Sapphire, Saint Walker, and Indigo-1 arrive at the Fortress of Solitude. Green Lantern's group also arrives just as Sinestro, Atrocitus, and Larfleeze catch up. Upon the Justice League getting the rest of the Lanterns to focus their energy towards the crystal, Earth is restored to its normal size, the different Lanterns disappear, and the energies from the Emotional Spectrum disappear from its victims. The villains then leave as Flash goes to check on Brainiac. Flash returns and reports that Brainiac's ship has gotten free. Brainiac arrives at the Fortress of Solitude in his ship where he reveals that he had taken Gotham City and Metropolis on his way to the Fortress of Solitude. Superman suddenly grows in size as Brainiac mind-controls him. After Green Lantern returns and Batman uses a speech to break Brainiac's mind-control, Superman manages to stop Brainiac and obtain the shrink ray that is needed to restore Superman and the cities to their rightful sizes. The Justice League then leaves the Fortress of Solitude with Brainiac as their prisoner. The cities of the worlds have been restored to their rightful sizes.

At the White House, Lex Luthor is enjoying being President with his villain allies present until the Justice League arrives. With the villains arrested, Lex Luthor and Joker are sharing the same cell with a shrunken Brainiac. They end up shaking the jar Brainiac is in until they accidentally shatter it and he is restored to normal size causing Lex Luthor and Joker to cower at Brainiac.

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During the credits, three different scenes occur:

  • Kevin Smith and Geoff Johns continue to clean up the Hall of Justice, and Hawkman is wondering if someone has called his wife, because he is still trapped within the cage and nobody can hear him.
  • Back on Qward, Sinestro vows to destroy the Earthlings as he bumps into Wonder Woman's Invisible Jet which takes off on its own.
  • At the Justice League Watchtower, Aquaman, Black Canary, Booster Gold, Green Arrow, Nightwing, Shazam, and Swamp Thing arrive through a Slideways teleport in a very familiar fashion.

During the credits, 1966 Batman and Robin are doing their Bat-Climb up a building as they pass windows containing Adam West, Aquaman, Bat-Cow, Conan O'Brien, Green Arrow, Green Loontern, Harley Quinn, Joker, Kevin Smith, and Mister Mxyzptlk. There is also a Tyrannosaurus Rex that appears on the outside of the building, and when it does, the Jurassic Park theme song plays in the background.

LEGO Batman 3: Beyond Gotham has had 9 DLC packs released so far, 7 of them being paid DLC. Note that the availability of these packs may not be consistent across all platforms.

Contents

Man of Steel [ edit ]

The Man of Steel DLC is based off of the Superman film of the same name. It features the Man of Steel level that retells the start of the movie, as well as several Kryptonian characters.

  • Characters added:
    • Faora
    • General Zod
    • Jor-El
    • Kelex
    • Lara Lor-Van
    • Superman (Man of Steel)
    • Tor-An
    • Zod Agent
    • Vehicles added:
      • Black Zero Dropship

      Batman 75th Anniversary [ edit ]

      This DLC pack celebrates the 75th anniversary of Batman's inception at the time the game was released. It contains the Batman 75th Anniversary level featuring Joker's own way of celebrating this event. Also included are various incarnations of Batman.

      • Characters added:
        • Azrael-Batman
        • Batman (Brave and the Bold)
        • Batman (Dark Knight Returns)
        • Batman (Detective Comics 27)
        • Batman (Gotham by Gaslight)
        • Batman (Sinestro Corps)
        • Vampire Batman
        • Zebra Batman
        • Vehicles added:
          • Batmobile (1944)
          • The Jokermobile

          Dark Knight [ edit ]

          The Dark Knight DLC pack is based off of the trilogy of Batman movies directed by Christopher Nolan. It comes with the Dark Knight Trilogy level, which recreates the chase scene in The Dark Knight. It also adds the Dark Knight Trilogy's version of recurring Batman characters.

          • Characters added:
            • Bane (Dark Knight Rises)
            • Batman (Dark Knight Trilogy)
            • Commissioner Gordon
            • The Joker (Nurse)
            • Ra's al Ghul
            • The Scarecrow (Batman Begins)
            • Selina Kyle (Dark Knight Rises)
            • S.W.A.T. Team Member
            • Two-Face (Dark Knight)
            • Vehicles added:
              • The Batpod
              • The Tumbler

              Batman of the Future [ edit ]

              This is a paid character DLC pack featuring characters from Future Gotham.

              • Characters added:
                • Ace (Batman Beyond)
                • Batman (Terry McGinnis)
                • Blight
                • Bonk
                • Bruce Wayne (Retired)
                • Inque
                • The Joker (Batman Beyond)
                • Mr. Freeze (Batman Beyond)

                Rainbow Character Pack [ edit ]

                A free DLC with two rainbow-themed characters.

                • Characters added:
                  • Rainbow Batman
                  • Rainbow Raider

                  Arrow [ edit ]

                  This DLC pack is based on DC's TV series featuring the Green Arrow. The Arrow level included tells about Oliver Queen's survival on the island. Other characters from the TV show are also included.