Lego dc super villains all characters

Обновлено: 05.05.2024

LEGO DC Super-Villains has a lot of fantastic options for playable DC characters, but how can players find and unlock the best ones?

The most recent comic book game from the long-running LEGO series is LEGO DC Super-Villains, and after six games from both Marvel and DC developer TT Games that dealt exclusively with superheroes, the team decided to head to the dark side. In the game, the Justice League has disappeared and a bunch of evil copycats have taken their place, so it's up to the DC universe's true villains to save the Earth.

There are 270 characters in LEGO DC Super-Villains, including all DLC packs, but some are either more useful or just plain cooler than others. Some are easy to unlock if the player knows where to look, but some can really take some effort.

10 Superman

Not all of the coolest characters in LEGO DC Super-Villains are hard to unlock, but some of them take a while. Superman is easily the character players will most want to get access to, as he's both the most fun and most useful character in the game. He flies, has freeze breath and heat vision, and is invulnerable to most damage. Plus, he's Superman.

To get him, play through the story mode and he'll unlock around Level 13, following the return of the Justice League. Alternatively, impatient players just need to grab the movie DLC pack and it'll give access to Henry Cavill's Superman immediately.

9 Doomsday

The creature that killed Superman, the monstrous Doomsday, is one of the coolest "big figs" in LEGO DC Super-Villains. He's well-designed, based on his earliest appearance in "The Death of Superman" graphic novel, and half-wrapped in the green covering it was buried in.

Doomsday's a tough Hulk-like character - but is also one of the least-obvious characters to unlock. All the characters on the Apokolips map are often overlooked because it's not part of the main open-world area, but Doomsday is particularly tricky because it needs to be defeated in a boss battle first, one which only appears after the Gold Bricks in the coliseum have been found.

8 Suicide Squad Harley Quinn

While there are multiple variations of the ever-popular Harley Quinn in LEGO DC Super-Villains, the LEGO version of Margot Robbie's Harley Quinn from the first Suicide Squad movie is possibly the coolest, but is definitely the hardest to unlock. It's actually technically the easiest to get, but it's impossible to get Suicide Squad Harley Quinn from LEGO DC Super-Villains alone.

To unlock her the player needs to have purchased The LEGO Movie 2 Videogame on the same platform, then Harley will immediately appear in the character list, along with LEGO Batman and a few other minifigures as seen in the movie.

7 Red Hood

Jason Todd makes his main campaign debut far in advance of Gotham Knights, and Red Hood is one of the most entertaining characters to control. It's probably due to him being a dual gun-wielding anti-hero, but he also looks good doing what he does. However, he's also surprisingly difficult to unlock.

While Red Hood is obtained through defeating him in a boss battle on top of the Iceberg Lounge, he doesn't appear until the player has blown up a wall with spraypaint explosive on a rooftop in East Gotham, collected the Gold Brick there, and completed The Shade's side-mission in the same place.

6 Starfire

While Princess Koriand'r from the Teen Titans isn't particularly complicated to unlock if the player knows where to look, Starfire is an essential character to find in LEGO DC Super-Villains for the simple reason that she's one of the earliest flying characters to be found.

Next to the GCPD building in South Gotham is a small yard with a roofed shed housing some large garbage containers. At the back is a suitcase that can be smashed upon to reveal Starfire's token. Starfire only costs 150,000 Studs to buy too, and she's fully voiced by Hynden Walch from Teen Titans and Teen Titans Go.

5 Talon

Talon is a fantastic and useful character to collect with many useful abilities, and he even has a pet owl to command. Besides that though, he's a great addition just because he marks the first-ever appearance of the Court of Owls in a videogame - well ahead of their starring role in next year's Gotham Knights.

Talon can be found on the underside of West Gotham, where he has an annoying side-quest for the player to complete. He shows a picture of a ninja outfit, and the player has to head to the Character Customizer in Metropolis (players can warp there through the menu screen) and add these items to their custom character. Head back to Talon and he'll both complete the quest and add his character token to the list.

4 Livewire

While many of the best or most versatile characters in LEGO DC Super-Villains are either hidden or take some doing to unlock, the game does give the player some of the most useful from the start. The Joker, for example, is a neat combination of many of Batman's skills, goon control, and spray paint, and he's available straight away.

Nevertheless, it's Livewire who proves the most useful throughout the game, and she's unlocked by merely completing Level 5. Shrinking into circuits and charging electrical items are vital skills for puzzle solving, and she's possibly the only character that has both. She's probably the most essential character in the game.


Lego DC Super-Villains is a spin-off of the LEGO Batman video game series. It was released for Microsoft Windows, PlayStation 4, Xbox One, Nintendo Switch and Mac OS X and is based mainly on DC Comic properties, including Batman. The game was developed by TT Games and published by Warner Bros. Games, though the Mac version of the game was published by Feral Interactive.

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With the League gone, supervillains in Gotham and Metropolis use their absence to start a crimewave. Acquiring the help of Gotham's criminals, Joker leads an attack on the Gotham City Police Department, though ultimately are chased by Batgirl and Nightwing. After a showdown at the Iceberg Lounge, only Catwoman, Harley and Clayface escape. During it, Owlman steals a jewel from the former, who notices his unheroic behavior.

Suspicious of the new "heroes" and reporting her findings to the Merlyn and the Rogues, Reverse-Flash breaks into Crime Syndicate, the group battle the Teen Titans and several syndicate members, with only Rookie and Killer Frost escaping. Attempting to get the Daily Planet to reveal the truth, the Legion are convinced by new reporter Kent Clarkson (secretly the Syndicate's leader Ultraman) to find Quinn and bring her proof.

After freeing fellow Taskforce X members Poison Ivy, the group is ambushed by the Syndicate, who kidnap Quinn. Brought to Galaxy Communications Tower, the group manage to rescue her and gatecrash a nearby gala to show her video of the group banishing the Justice League. However, Quinn accidentally shows the wrong video and the Syndicate use the opportunity to frame them of robbing the patrons. Having been transported to Arkham Asylum after capture, Joker is contacted by Lex Luthor and orchestrates a breakout. Freeing all the supervillains imprisoned there, the group rescue Quinn and the other Legion members from the Syndicate.

Regrouping at the Gorilla City, Luthor, Cheetah and the Rogues recruit Grodd after helping him take over and oust Solovar. Traveling to Oa, Grodd, the Rookie, Scarecrow and Killer Frost free Sinestro and defeat Power Ring. Breaking into the Gotham Natural History Museum , Joker, Harley, Clayface and Sinestro free Black Adam, fighting both Shazam and Mazahs.

Rather than track the villains, the Crime Syndicate instead search for an unknown object, at the behest of an unseen villain. After locating the Hall of Doom, Sea King disobeys orders to attack the Legion, though is defeated by Ivy, Black Manta and King Shark. Seeing it as the perfect time, Luthor leads the Legion to attack the Syndicate at LexCorp. However, he betrays the group, revealing to have worked a deal with the Syndicate, and uses the ensuing battle as a distraction to learn their true motives. As Luthor attempts to teleport the Legion and Syndicate away, the Rookie interferes with the process, leading the process to instead teleport the destination to Earth instead.

Whilst en route to Stryker's Island with a "special subject", Commissioner Gordon receives word from Detective Renee Montoya that the Joker has broken into Wayne Tech. Dismissing this to focus on the task at hand, Gordon proceeds to Metropolis. Arriving at Stryker's Island, he meets with the incarce

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Synopsis for "Lego DC Super-Villains"

Whilst en route to Stryker's Island with a "special subject", Commissioner Gordon receives word from Detective Renee Montoya that the Joker has broken into Wayne Tech. Dismissing this to focus on the task at hand, Gordon proceeds to Metropolis. Arriving at Stryker's Island, he meets with the incarcerated Lex Luthor, seeking assistance regarding a very peculiar suspect. This mysterious individual had been apprehended following a break-in at a laboratory previously owned by Professor Ivo, a colleague of Luthor. Ivo and Luthor had both taken part in the 'Amazo' Project, an android capable of stealing powers from heroes.

The mysterious individual arrives accompanied by Luthor's personal bodyguard, Mercy Graves, disguised as a security guard. Mercy reveals herself to those present and successfully releases both Luthor and the Rookie from custody. The trio proceeds throughout the penitentiary, reuniting with Cheetah and Solomon Grundy along the way. The group delves further into the facility to break out Metallo, who is able to hold Superman off following his arrival. They proceed out to the coast, followed by the newly released prisoners, where they are intercepted by the remaining members of the Justice League, sans Batman.

Meanwhile, following the Wayne Tech break-in, the Joker and Harley Quinn are captured by Batman in the Batwing. Caught in the battle between the newly released inmates and the Justice League, the Batwing crashes, and Batman is chased away by Grundy. In an attempt to flee the area, the Joker and Harley climb the Gotham City Clocktower and board the Jokercopter. Their victory is short-lived, however, as they soon crash into Luthor and Mercy, landing on a nearby rooftop. Suddenly, the released inmates are all defeated with ease by a new group of individuals, calling themselves the "Justice Syndicate," who each appear to be physically similar to a member of the Justice League. Following the brief introduction, Superwoman claims the Earth is endangered due to a threat from the Justice Syndicate's planet of origin. the Syndicate themselves. Johnny Quick throws a device towards the Justice League, warping them away.

Harley Quinn watches the scene unfold as she escapes with Luthor, Mercy, and the Joker. As the Justice Syndicate broadcasts a message to Earth, introducing themselves as heroes from another world temporarily replacing the Justice League as they attend to a mission in space, Harley watches, completely baffled at the lies being told. The group splits, with the Joker and Harley continuing their mission to find an object of value, starting by recruiting the Riddler, Clayface, and Scarecrow. The new trio is tasked with raiding the vault within the GCPD to acquire a "toy" for the Joker. They successfully break into the vault as Batgirl and Nightwing arrive to stop them. Before the two can apprehend the villains, Catwoman and Two-Face arrive and knock them unconscious. The group exit the GCPD with many of their old toys returned, but Nightwing and Batgirl catch up to them to stop the truck. In the ensuing chase, Harley is ejected from the vehicle shortly before it crashes into the Iceberg Lounge. Joined by the Penguin, the group is able to defeat Nightwing and Batgirl, though some villains are knocked unconscious in the process. Riddler, Catwoman, and Clayface manage to escape, while the others are captured by the GCPD and sent to Arkham Asylum following Owlman's arrival.

Cheetah arrives at the Hall of Doom with the Rookie in tow, and meets up with Catwoman, Riddler, Clayface, and a plethora of other villains. Catwoman brings up the notion that the Justice Syndicate may not be who they say they are, so the group discuss how to expose the Syndicate to the world, allowing the villains to wreak havoc. In response to Heat Wave bringing up the idea to travel to Earth-3, and Reverse-Flash mentions that they may be able to do so using the Flash's Cosmic Treadmill at S.T.A.R. Labs. Catwoman plans to track down Harley Quinn, as Riddler heard her say she saw the Justice Syndicate for who they are. Reverse-Flash travels to S.T.A.R. Labs alongside Heat Wave, Captain Cold, Malcolm Merlyn, and the Rookie. The group arrives at S.T.A.R. Labs to find the Cosmic Treadmill destroyed. In the process of repairing it, they run into Killer Frost and Mirror Master. Kid Flash soon arrives alongside Beast Boy and Raven in an attempt to stop the villains. The villains quickly get the upper hand in battle, whilst Reverse-Flash successfully discovers that the Justice Syndicate is actually the Crime Syndicate, evil counterparts of the Justice League from Earth-3. Johnny Quick, Deathstorm, and Atomica soon arrive and help Kid Flash, Beast Boy, and Raven apprehend most of the group with only Killer Frost and the Rookie managing to escape.

Some villains head to Perry White, editor-in-chief of the Daily Planet, in an attempt to convince him of the Justice Syndicate's evil nature, but the group is quickly dismissed. New writer Kent Clarkson brings the group aside and suggests they find Harley Quinn for an interview, to which the villains agree, and promptly leave, unaware that Clarkson is the alter-ego of Superman's Earth-3 counterpart Ultraman. Catwoman plans to check Harley's secret hideouts, while she sends Killer Frost and the Rookie to Belle Reve to see if Harley's Task Force X acquaintances know her whereabouts. With Deadshot and Captain Boomerang in tow, the newly formed group heads to the Gotham Botanical Gardens to retrieve Harley, who is at the time telling Poison Ivy of the Syndicate's true nature. Upon arrival, Captain Boomerang cuts some vines, sending Ivy into a rage. A battle ensues, until Catwoman intervenes and they reveal their intentions to Harley, who is quickly taken away by Deathstorm and Grid, though she drops the artifact the Joker found during the Wayne Tech break-in. The group rushes to rescue Harley, and she escapes with Ivy, Deadshot, and the Rookie while Killer Frost and Catwoman hold off the Crime Syndicate. The villains climb the Galaxy Communications Tower in an attempt to reveal Harley's video to the world, but Ultraman discredit her sources. Despite Harley's efforts, citizens still stand with the "Justice Syndicate", who all arrive alongside Ultraman.

Meanwhile at Arkham Asylum, Luthor stages a breakout for the Joker and other inmates, with the promise to meet Luthor at the Hall of Doom. Joker, Captain Cold, Livewire, Reverse-Flash, Malcolm Merlyn, and Solomon Grundy promptly escape their cells and traverse throughout the Asylum. Upon gaining access to the exit, the Joker and Livewire fall down a trap door and encounter Doctor Hugo Strange, who releases his newest creation, a former prisoner that he transformed into an abomination dubbed the "Monster Man." The duo is able to defeat the beast shortly before Mercy arrives in the Jokercopter and brings them to the Galaxy Communications Gala. With the help of Livewire, the large group of villains is able to escape from the Crime Syndicate and head toward the Hall of Doom, where all the villains reunite. Luthor brings up that he traveled to LexCorp to investigate the Crime Syndicate, and discovered they are searching for a mysterious artifact. The group plans to create a team of the baddest villains around, starting with Gorilla Grodd.

Luthor, Cheetah, Reverse-Flash, Heat Wave, and Captain Cold travel to Gorilla City and are met with opposition by the local gorillas. Moving forward to the throne, they find that Solovar has taken over. They able to help Grodd perform a coup of the throne, defeating Solovar and gaining Grodd as an ally. Grodd recruits Killer Frost, Scarecrow, and the Rookie to get Sinestro, who has been captured by the Crime Syndicate and imprisoned on Oa. The group heads to Smallville to find a way to Oa, where the Atom awaits. He is quickly defeated, and Grodd locates a slideways teleporter in storage that they use to travel to the Justice League Watchtower. The villains are able to steal a ship from the Watchtower and successfully arrive on Oa, though the ship is quickly destroyed. Meanwhile, Power Ring turns Sinestro in to the Guardians of the Universe, who take time to discuss what to do with their new prisoner. Thanks to Scarecrow's fear toxin, Sinestro is released from the Green Lantern Corps' control. Power Ring, attempting to fit in with the Green Lanterns, is having trouble controlling his ring due to his lack of willpower, so he is easily overpowered by Sinestro and the others. Power Ring is mocked by the Guardians of the Universe, while the villains return to the Hall of Doom. Meanwhile, Mercy discovers that the Crime Syndicate is working for a higher power, as Syndicate discuss with Kalibak about their current progress locating the unknown artifact.

With Sinestro's arrival at the Hall of Doom, a new team is formed with the goal of freeing Black Adam from his sarcophagus and recruiting him. Sinestro is joined by the Joker, Harley Quinn, and Clayface at the Gotham Museum of History as they track down Black Adam. The group successfully frees Adam moments before Billy Batson triggers security and transforms into Shazam. Superwoman soon arrives, along with Mazahs, an actual hero from Earth-3. Superwoman flees following Mazah's arrival, and a battle between heroes and villains ensues. Black Adam and Sinestro are able to defeat, and imprison, Shazam and Mazahs. Adam is hesitant to join the group at first, but with threats of imprisonment in his sarcophagus, he agrees, and the group returns to the Hall of Doom. Meanwhile, Mercy continues to spy on the Crime Syndicate, who are growing tired of playing heroes. Sea King leaves the group and travels to the Hall of Doom with a giant octopus, taking the hall underwater to Atlantis. Poison Ivy avoids the attack, as Black Manta and King Shark arrive, fearing the giant octopus. With some persuasion from Ivy, the two join her in the battle against the Crime Syndicate. The trio tracks down the octopus and are able to weaken it enough to save Harley, but Sea King flees deeper into the ocean with the Hall of Doom. Black Manta and King Shark give chase, and successfully defeat Sea King and return the Hall of Doom to its proper location.

With the supervillain team assembled, Luthor concludes that they must act now, as the Crime Syndicate know their whereabouts. Luthor, in his new Power Suit which mimics Superman's powers, travels to LexCorp with the Rookie in tow. Meeting with Sinestro, Grodd, and Adam, the group finds that they were locked out of LexCorp, but they are able to break in with ease. The group arrives to find the other villains captured, as Luthor had previously warned the Crime Syndicate that they would be coming. The villains are not too fond of Luthor's scheme, so a battle ensues, with two groups of villains fighting Grid and Deathstorm. The villains are able to defeat the two Syndicate members, while the battle gives Luthor enough time to hack into the Crime Syndicate's warping tech. Luthor attempts to warp everyone present away, like the Syndicate did to the Justice League, but the Rookie intervenes. The warping device malfunctions, and a new planet appears in the sky - Apokolips.

The Joker, Harley Quinn, and the Rookie are warped to Apokolips. The Joker notices what he believes to be a "party" occuring at the central area of the planet, so the trio head toward it. Upon arrival, they overhear Darkseid, ruler of Apokolips and the Syndicate's secret master, discussing the Earth situation with his underlings; Dessad, Kalibak, and Granny Goodness. Darkseid mentions an "Anti-Life Equation" that he plans to create using the artifact the Crime Syndicate is trying to locate. Unfortunately, the device Harley has kept from the Wayne Tech break-in starts to make noises, alerting Darkseid of their presence. Moments before Darkseid vanquishes the villains, the Justice League enters the room, and are shocked to find the Joker and Harley present. Darkseid quickly knocks Superman into space, as John Stewart arrives with the Green Lantern Corps. The remaining Justice League members retreat to the Watchtower with Joker, Harley, and the Rookie. The Justice League explains that the Anti-Life Equation will grant the user complete control over the universe. Meanwhile on Earth, the Crime Syndicate have begun telling citizens that the arrival of Apokolips means the Justice League failed their mission, and have turned evil.

Wonder Woman, Cyborg, and Harley Quinn travel to Themyscira, where they find Granny Goodness and Virman Vundabar have taken control of the Amazonian forces. The trio successfully defeat the forces of Apokolips and free the Amazons, gaining their trust for when they are needed in the upcoming battle against Darkseid. Meanwhile, Batman, Joker, and the Flash travel to Nanda Parbat to recruit Ra's al Ghul and Deathstroke. Deathstroke delays the group as Ra's tests their dedication, and eventually the duo agrees to join the cause. Having successfully located Superman on Dinosaur Island, Aquaman, Hal Jordan, and the Rookie head there and are confronted by Kalibak, general of Darkseid's army. Following Kalibak's retreat, the trio frees Superman, only to find that Darkseid himself is descending upon Earth. Darkseid introduces himself to Earth and fakes a brawl with the Crime Syndicate to further convince Earth that they are heroes. Batman decides that they is only one thing to do at this point - the Justice League must team up with the Legion of Doom.

Clark Kent calls a panic-stricken Lois Lane, who has been following the story since the beginning, and tells her that she needs to meet with Superman at an unspecified location. Meanwhile, the Justice League team up with the Legion of Doom to act as though they truly have become evil, playing along with the Crime Syndicate's game. First, the Flash and Reverse-Flash chase down Johnny Quick and Atomica, and interrogate them for information about Darkseid's Plan. Johnny Quick says that Darkseid is looking for a "Mother Box", which contains the Anti-Life Equation that Darkseid is after. Unknown to Johnny Quick, Lois filmed the entire interaction, successfully exposing the Crime Syndicate as the true villains and Darkseid's minions. Heroes and villains alike storm the Hall of Justice to defeat the Crime Syndicate once and for all. The Justice League battle their evil counterparts, with help from the Legion of Doom along the way. The Crime Syndicate is defeated and, thanks to the Rookie, they are sent back to Earth-3. In the process, the Rookie absorbs the power in Harley's item, revealed to be the Mother Box which Darkseid is searching for. Back on Apokolips, as the battle with the Green Lantern Corps continues, Darkseid watches as Batman reveals the location of the Mother Box.

Batman and Robin head to Wayne-Tech to investigate the Mother Box, which Batman is using to distract the forces of Apokolips while Superman finds a way to send the planet back to where it came from. The dynamic duo arrive at Wayne Tech, and are attacked by Steppenwolf, who quickly realizes that the Anti-Life Equation is located within the Rookie. The Rookie flees into Wayne Tower while Steppenwolf is kept busy outside, though Parademons are soon able to capture the Rookie, who is then taken by Steppenwolf. Batman and Catwoman give chase on the Gotham City Monorail, and successfully knock Steppenwolf off using the Batwing. Unfortunately, Darkseid arrives, takes the Rookie, and warps the monorail, with Batman and Catwoman still on it, high above Metropolis. Before hitting the ground, Luthor, still in his Power Suit, arrives and saves them. On their way to the ground, Batman and Catwoman explain the situation to Luthor, who is worried about "his" Rookie. The Legion of Doom arrives, initially angry at Luthor for his attempted betrayal, but their anger quickly subsides once they realize they all would've done the same thing in his place.

The Justice League and Legion of Doom warp to Apokolips to make one final stand against Darkseid and save the Rookie, as Luthor has a plan to send Apokolips back to where it came from. Upon arrival, Desaad holds off the group while Darkseid attempts to finish extracting the Anti-Life Equation from the Rookie, but the heroes and villains quickly defeat Desaad's contraptions, making Darkseid fight the group himself. The battle proves vain, however, as Darkseid is able to retrieve the full Anti-Life Equation from the Rookie. The group retrieves the Rookie, as Luthor retrieves many other allies. Darkseid, now the most powerful being in the universe, sends the group to an arena of his creation where they make one last stand against him. The group is able to defeat the forces of Apokolips, leaving Darkseid baffled, as he should have knowledge of everything in the universe. With that being said, Batman deduces that the Rookie is actually from Earth-3, like the Crime Syndicate, and the Equation has been altered by his absorption so the Rookie is able to turn Darkseid and the forces of Apokolips good due to the power of the Mother Box mixing with his Earth-3 energy. With Darkseid neutralized, Luthor threatens to send Apokolips back with everyone still on it, leaving him to have full power over the Earth, and he does so.

Back on Earth, Luthor demands to be made emperor, but citizens say: "Boooo! Boo to you! Boooo!" Angrily. Luthor reminds the group present, including Lois, Jimmy Olsen, and Commissioner Gordon, that they do not have a choice - all of Earth's heroes and villains have been sent to Apokolips. Suddenly, the group returns from the distant planet, as the Rookie was able to teleport them back to Earth, to which Luthor falsely remarks he was telling humanity of their "sacrifice". They attempt to arrest Luthor, who deflects his situation to the Rookie. Both sides acknowledge the Rookie's importance in defeating the forces of Apokolips, and the Rookie is given a choice to either permanently join the Heroes, or remain a Villain.

  • If the Rookie chooses to become a Hero, Luthor is upset by the decision, though Joker reminds him that he tried to send him/her to the other side of the universe (twice). The two bicker, as all villains get away, except Captain Cold who awkwardly runs off. Afterwards, the group head off to fight crime just the same.
  • If the Rookie chooses to remain a Villain, the Joker insists that he/she should become the leader of the Legion of Doom, as Luthor can no longer be trusted. Lex angrily states that they will discuss it back at the Hall of Doom, as the Rookie teleports them away.

Meanwhile on Apokolips, a new villain arrives and, disgusted by Darkseid's newfound goodness, attacks him.

Finally, the bad guy-centric brick 'em up we've all been waiting for - and you can make your own baddie too

What is Lego DC Super-Villains Characters story and create-a-villain

The LEGO games may have moved on a lot since the original LEGO Batman game of 2008 - there's voices now, for starters - but it's still one of the LEGO games we remember most fondly. A Christmas present a few short months after we'd bought the Xbox 360, it was (give or take) the first LEGO game we'd played, and the one that made us fall in love with its light-hearted, silly, slapstick style. Arguably the best part of the LEGO Batman package was that, once you'd finished the game as Batman/Robin, you could play through the story all over again, this time from the side of the villains - which was a lot of fun, and one of the features that made it a bona fide fan favourite. Sadly, it's also something developers Traveller's Tales haven't really dabbled in since - but the latest announcement from the house of LEGO, LEGO DC Super-Villains, looks set to change that.

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LEGO DC Super-Villains Screenshot

The villains are always the most fun to play as.

What is LEGO DC Super-Villains?

The next addition to the extensive stable of LEGO-themed games, LEGO DC Super-Villains brings some bricktackular bad ass-ery to the franchise, putting you in the shoes of villains from the popular DC comic book universe. In a story that flips the usual DC universe on its head, you'll meet with memorable villains and play through notable DC locations, beating up bad guys (and they really are bad guys, as we'll see later), smashing up scenery and solving simple puzzles, all in traditional LEGO style.

What's the story in LEGO DC Super-Villains?

Promising a "hilarious and original story written in collaboration with DC", LEGO DC Super-Villains is set in a world where the Justice League has disappeared, and Earth's protection has fallen to a new group of heroes from a parallel universe - the self-proclaimed Justice Syndicate. Playing as the renowned DC Super-Villains from the 'Legion of Doom', the idea of having a whole new band of do gooders in town obviously has you worried - but then, you discover that these new heroes may not be quite what they claim.

As the leader of the Legion of Doom, it's up to you to bring together your band of misfits and lawbreakers, as you join forces to thwart the evil plans the 'Justice Syndicate' have up their sleeves. Because there's only room for one band of bad guys in this game, or something.

LEGO DC Super-Villains Screenshot

Seemingly, Metropolis' villain population don't like anyone encroaching on their turf.

Having done a bit of digging, and based on the appearance of many of the characters shown in screenshots and the reveal trailer, we wouldn't be surprised if the 'Justice Syndicate' from another dimension is actually the 'Crime Syndicate' of Earth 3. For those not so well versed in DC Universe lore, they're a team of evil counterparts to the Justice League, which explains why, at first glance, the trailer seems to have the familiar faces of Superman, the Green Lantern and Cyborg - only if you look closer, you'll notice their emblems, colour schemes and the like are all subtly different. We'd hazard a guess that, story-wise, you're looking at a kind of heroes-actually-turn-out-to-be-bad-guys angle, and the DC villains have to out-villain the real villains to save the day.

Creating your own villain is a big part of LEGO DC Super-Villains

In a bit of an unprecedented move for the folks at Traveller's Tales, the create-a-character mode is more than just a nice additional touch here - it's actually essential to the story, as the whole plot will revolve around the character you create. When starting the story mode, you'll be prompted to create your own unique villain, and as you progress through the game, you'll unlock new abilities, powers and customisation options, letting you tweak your villain as you see fit.

Pretty much every LEGO game since the beginning of time has had its own character creator, but it was mostly just a fun little extra to mess around with - so the idea of putting them front and centre in the story in DC Super Villains is certainly an interesting development. Suddenly, the massive overhaul of the character creator that came with the recent LEGO Marvel Super Heroes 2 makes sense, and was perhaps a bit of a testing ground for a new, more creation-centric approach.

Which characters will be in LEGO DC Super-Villains?

Based on the announcement trailer and accompanying screenshots, the following characters have so far been confirmed for LEGO DC Super-Villains, many of which are based on the alternate universe evil counterparts to the Justice League, the Crime Syndicate (whose name is suspiciously similar to the 'Justice Syndicate' mentioned in the LEGO DC Super-Villains story):

  • The Joker
  • Harley Quinn
  • Lex Luthor
  • The Riddler
  • The Scarecrow
  • Wonder Woman
  • Poison Ivy
  • Brainiac
  • Gorilla Grodd
  • Darkseid
  • Deathstroke
  • Livewire
  • Mercy Graves

And as for the potential Justice Syndicate/Crime Syndicate members:

LEGO DC Super-Villains Screenshot

Notice the 'U' rather than the 'S' on the chest of 'Superman' (aka Ultraman).

  • Ultraman
  • Green Ring
  • Johnny Quick
  • Grid
  • Sea King
  • Owlman
  • Reverse Flash
  • Superwoman

Is there going to be a Season Pass for LEGO DC Super-Villains, and what will be in it?

Currently, all we really know is that there will be a Season Pass for LEGO DC Super-Villains - but what it will contain is mostly a mystery. However, in the reveal press release, there are references to two separate character packs, as follows:

  • DC Super-Villains: TV Series DLC Character Pack
  • Justice League Dark DLC Character Pack

Are there going to be any special versions, pre-order bonsues or deluxe editions of LEGO DC Super Heroes?

In a word, yes! A Deluxe Edition of the game is planned, which includes the main game and all the Season Pass content, as well as early access to the aforementioned DC Super-Villains: TV Series DLC Character Pack. An exclusive Lex Luthor Superman LEGO minifigure will also come with all physical versions of the Deluxe Edition, while those opting for a digital download version of the Deluxe Edition will get the Justice League Dark DLC Character Pack instead.

LEGO DC Super-Villains - Release Dates and Platforms

LEGO DC Super-Villains will be hitting the Playstation 4, Xbox One, Nintendo Switch and PC (via Steam) later this year, on the 19th October 2018.

And that's your lot so far! Given that the game has only just been announced, and that the release date is six months or so away, we're imagining plenty more information will creep out of the woodwork in the coming months, so stay tuned! In the meantime, why not hype yourself up a bit with the fun reveal trailer below:

All LEGO DC Super-Villains Characters

Yes, September’s almost over and then, WB Interactive and Traveller’s Tales can finally unleash their upcoming videogame title LEGO DC Super-Villains. This adventure on the other side of the DC character alignment promises a veritable load of playable characters both villain and hero. How many? Apparently, somebody just found out how to take a peek at all LEGO DC Super-Villains characters slated to appear in the video game.

YouTube gamer TheHiddenBlade01 has just uploaded a video that might have spoiled the who’s who of characters available in the upcoming LEGO DC Super-Villains. Footage includes a screenshot of the rumored complete character roster in what seems to be the select screen; the photo for Reverse Flash is enlarged as if the cursor was on him.

TheHiddenBlade01 also zooms in on the image several times to pick out details on the villain (and hero) characters that the LDCSV player will have access to. Villains like Catwoman, Clayface and Gorilla Grodd are obvious since they were featured in previous trailers, but why are the heroes included too?

Possible theories for having the DC superheroes on-board among the villains include being a bonus for completing the story campaign, or acquired from there being a secret scenario with them involved. “Enemy mine” team-up and (shock!) brainwashing are also offered as possibilities.

It seems authentic, but for now we’ll consider this screenshot a rumor and we’ll wait until LEGO DC Super-Villains is out before we pass judgment. Anyway, the game is available for PC, Xbox One, PlayStation 4 and Nintendo Switch, and will be released October 16.

Edit: The character screen image was taken from a livestream of EGX 2018 in the UK, so it’s all but official and authentic. The Brick Fan has compiled a list of all LEGO DC Super-Villains characters shown in this footage as you can see below.

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