Sea of thieves лего

Обновлено: 28.04.2024

Greetings, everyone! With the recent release of the LEGO Ideas "Pirates of Barracuda Bay," which homages the many years of pirate themes created by LEGO, I couldn't help but imagine what it would look like to unify the creative forces and sandbox experiences that LEGO and Sea of Thieves have to offer.

And so, armed with some time spent in-game for reference material, plus my mediocre LEGO design skills and the LEGO Digital Designer program, I created a quartet of simple models to demonstrate what the Sea of Thieves might look like in LEGO form!

New item by Blam 320

To accompany this, I wanted to also give a little "elevator pitch" for why I think genuine, licensed Sea of Thieves LEGO sets would do well.

First, the LEGO Group is well-versed in creating products based on video games. LEGO already has a very successful relationship with Microsoft via the ongoing Minecraft line, which is constantly iterating on itself as the game updates, and as LEGO's engineers devise new ways to bring those gameplay features to life. Funnily enough, the Minecraft line began as a LEGO Ideas project, itself (back when the site was called "LEGO CUUSOO"), created by Mojang. Later this year, LEGO will be releasing a line of toys based on the Mario Bros games, integrating smart technology to allow builders to "play" a game of Super Mario with the physical bricks. A similar philosophy can be applied to Sea of Thieves; sets representing ships can have a number of features, including adjustable sails and a raising capstan, while other sets can highlight the traps players will encounter during Tall Tales.

New item by Blam 320

New item by Blam 320

Secondly, Sea of Thieves is the perfect license to expand on LEGO's pirate theme. As it stands, the last time LEGO produced sets for their existing, non-licensed pirate line was 2015. Since 1989, the non-licensed pirate theme has followed the same general formula: a cadre of pirates searching for treasure battles a generic "royal/imperial navy" to keep it, with builds reflecting the simple dichotomy (the pirates' ship(s) and island hideouts vs the navy's forts). Sea of Thieves expands the possibilities, with multiple distinct styles using just the base game as an example. The Skeletons are ramshackle yet imposing, while each world region offers a unique atmosphere. This is multiplied exponentially by the range of cosmetics available in-game for pirate and their ships.

This wide array of customization in-game would reflect in a highly modular product line, enabling builders to re-create their favorite loadouts and locations, or even make their own.

New item by Blam 320

New item by Blam 320

Thirdly, the intended LEGO and Sea of Thieves experiences are a perfect match for each other. LEGO thrives on builders telling stories using their sets as the medium, while the core of Sea of Thieves is going on a thrilling pirate adventure with your friends, where nobody quite knows what the session will bring. LEGO sets could bring these fun experiences to life in new ways, with builds representing the players diving down into a shipwreck, narrowly escaping the Megalodon, or, as pictured here, finding a cursed Mermaid statue while on a Bounty Quest for the Order of Souls, among countless other possibilities. As an added bonus, the whimsical nature of Sea of Thieves couples remarkably well with the cartoonish style of LEGO.

New item by Blam 320

Lastly, I personally feel that Sea of Thieves can really benefit from having an expanded line of real-life merchandize. I love the game, and I want to support it, but I would like to go beyond in-game cosmetics. The T-shirts are nice, but there's a very distinct lack of "collector's" items. LEGO sets solve this: they're a very tangible method of putting your love for the game on full display, while also enabling a nearly infinite ability to mix-and-match in order to create the perfect representation.

TLDR: I created a bunch of Sea of Thieves-inspired models in LEGO Digital Designer, and I thought I'd pitch the idea.

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This is a ship inspired by the sloop in Sea of Thieves. I fell in love with this game over two years ago, back in its testing phases. The designs, visuals, and art in the game have always stood out to me as incredibly beautiful and well-crafted. Artistically speaking, it is one of my favorite games to date.

I decided to challenge myself and see if I could design a sloop, the smallest ship in Sea of Thieves, out of LEGO bricks. I honestly didn't expect to get much out of this project, but having finished it, I am actually quite proud of it. I feel that the ship emulates the look and feel of the sloop as well as can be done with bricks. All of the most necessary components of a Sea of Thieves sloop are present: harpoons, cannons, wheel, capstan, map and voyage tables, a small armory, supply barrels, the stove, a keg of grog, and other small details. Though some of these may seem hidden, they can be revealed by lifting up the central mast and floor piece, allowing for a view into the bottom deck of the ship. The only thing missing is a pirate - care to sail with me?

(I will note that in the photo renders, the sail doesn't quite meet with the bottom horizontal mast. This is unfortunately a limitation of the design program, but as a LEGO cloth sail in real life is somewhat malleable, it would be able to fit the pegs without trouble.)

I would like to see this become a real set because I feel it captures the fun and creativity of both LEGO and Sea of Thieves. It calls to a sense of adventure and can easily tap into imaginations, as previous official ship sets have proven. The simplistic color palate reminds me of older LEGO sets that had a more monochrome beauty while the design and detail remind me of newer, more intricate builds. Finally, and arguably most importantly, I honestly think it's just a cool build. Fun and simple, yet well built and thought out - quite like an actual Sea of Thieves sloop.

Greetings, everyone! With the recent release of the LEGO Ideas "Pirates of Barracuda Bay," which homages the many years of pirate themes created by LEGO, I couldn't help but imagine what it would look like to unify the creative forces and sandbox experiences that LEGO and Sea of Thieves have to offer.

And so, armed with some time spent in-game for reference material, plus my mediocre LEGO design skills and the LEGO Digital Designer program, I created a quartet of simple models to demonstrate what the Sea of Thieves might look like in LEGO form!

New item by Blam 320

To accompany this, I wanted to also give a little "elevator pitch" for why I think genuine, licensed Sea of Thieves LEGO sets would do well.

First, the LEGO Group is well-versed in creating products based on video games. LEGO already has a very successful relationship with Microsoft via the ongoing Minecraft line, which is constantly iterating on itself as the game updates, and as LEGO's engineers devise new ways to bring those gameplay features to life. Funnily enough, the Minecraft line began as a LEGO Ideas project, itself (back when the site was called "LEGO CUUSOO"), created by Mojang. Later this year, LEGO will be releasing a line of toys based on the Mario Bros games, integrating smart technology to allow builders to "play" a game of Super Mario with the physical bricks. A similar philosophy can be applied to Sea of Thieves; sets representing ships can have a number of features, including adjustable sails and a raising capstan, while other sets can highlight the traps players will encounter during Tall Tales.

New item by Blam 320

New item by Blam 320

Secondly, Sea of Thieves is the perfect license to expand on LEGO's pirate theme. As it stands, the last time LEGO produced sets for their existing, non-licensed pirate line was 2015. Since 1989, the non-licensed pirate theme has followed the same general formula: a cadre of pirates searching for treasure battles a generic "royal/imperial navy" to keep it, with builds reflecting the simple dichotomy (the pirates' ship(s) and island hideouts vs the navy's forts). Sea of Thieves expands the possibilities, with multiple distinct styles using just the base game as an example. The Skeletons are ramshackle yet imposing, while each world region offers a unique atmosphere. This is multiplied exponentially by the range of cosmetics available in-game for pirate and their ships.

This wide array of customization in-game would reflect in a highly modular product line, enabling builders to re-create their favorite loadouts and locations, or even make their own.

New item by Blam 320

New item by Blam 320

Thirdly, the intended LEGO and Sea of Thieves experiences are a perfect match for each other. LEGO thrives on builders telling stories using their sets as the medium, while the core of Sea of Thieves is going on a thrilling pirate adventure with your friends, where nobody quite knows what the session will bring. LEGO sets could bring these fun experiences to life in new ways, with builds representing the players diving down into a shipwreck, narrowly escaping the Megalodon, or, as pictured here, finding a cursed Mermaid statue while on a Bounty Quest for the Order of Souls, among countless other possibilities. As an added bonus, the whimsical nature of Sea of Thieves couples remarkably well with the cartoonish style of LEGO.

New item by Blam 320

Lastly, I personally feel that Sea of Thieves can really benefit from having an expanded line of real-life merchandize. I love the game, and I want to support it, but I would like to go beyond in-game cosmetics. The T-shirts are nice, but there's a very distinct lack of "collector's" items. LEGO sets solve this: they're a very tangible method of putting your love for the game on full display, while also enabling a nearly infinite ability to mix-and-match in order to create the perfect representation.

TLDR: I created a bunch of Sea of Thieves-inspired models in LEGO Digital Designer, and I thought I'd pitch the idea.

Greetings, everyone! With the recent release of the LEGO Ideas "Pirates of Barracuda Bay," which homages the many years of pirate themes created by LEGO, I couldn't help but imagine what it would look like to unify the creative forces and sandbox experiences that LEGO and Sea of Thieves have to offer.

And so, armed with some time spent in-game for reference material, plus my mediocre LEGO design skills and the LEGO Digital Designer program, I created a quartet of simple models to demonstrate what the Sea of Thieves might look like in LEGO form!

New item by Blam 320

To accompany this, I wanted to also give a little "elevator pitch" for why I think genuine, licensed Sea of Thieves LEGO sets would do well.

First, the LEGO Group is well-versed in creating products based on video games. LEGO already has a very successful relationship with Microsoft via the ongoing Minecraft line, which is constantly iterating on itself as the game updates, and as LEGO's engineers devise new ways to bring those gameplay features to life. Funnily enough, the Minecraft line began as a LEGO Ideas project, itself (back when the site was called "LEGO CUUSOO"), created by Mojang. Later this year, LEGO will be releasing a line of toys based on the Mario Bros games, integrating smart technology to allow builders to "play" a game of Super Mario with the physical bricks. A similar philosophy can be applied to Sea of Thieves; sets representing ships can have a number of features, including adjustable sails and a raising capstan, while other sets can highlight the traps players will encounter during Tall Tales.

New item by Blam 320

New item by Blam 320

Secondly, Sea of Thieves is the perfect license to expand on LEGO's pirate theme. As it stands, the last time LEGO produced sets for their existing, non-licensed pirate line was 2015. Since 1989, the non-licensed pirate theme has followed the same general formula: a cadre of pirates searching for treasure battles a generic "royal/imperial navy" to keep it, with builds reflecting the simple dichotomy (the pirates' ship(s) and island hideouts vs the navy's forts). Sea of Thieves expands the possibilities, with multiple distinct styles using just the base game as an example. The Skeletons are ramshackle yet imposing, while each world region offers a unique atmosphere. This is multiplied exponentially by the range of cosmetics available in-game for pirate and their ships.

This wide array of customization in-game would reflect in a highly modular product line, enabling builders to re-create their favorite loadouts and locations, or even make their own.

New item by Blam 320

New item by Blam 320

Thirdly, the intended LEGO and Sea of Thieves experiences are a perfect match for each other. LEGO thrives on builders telling stories using their sets as the medium, while the core of Sea of Thieves is going on a thrilling pirate adventure with your friends, where nobody quite knows what the session will bring. LEGO sets could bring these fun experiences to life in new ways, with builds representing the players diving down into a shipwreck, narrowly escaping the Megalodon, or, as pictured here, finding a cursed Mermaid statue while on a Bounty Quest for the Order of Souls, among countless other possibilities. As an added bonus, the whimsical nature of Sea of Thieves couples remarkably well with the cartoonish style of LEGO.

New item by Blam 320

Lastly, I personally feel that Sea of Thieves can really benefit from having an expanded line of real-life merchandize. I love the game, and I want to support it, but I would like to go beyond in-game cosmetics. The T-shirts are nice, but there's a very distinct lack of "collector's" items. LEGO sets solve this: they're a very tangible method of putting your love for the game on full display, while also enabling a nearly infinite ability to mix-and-match in order to create the perfect representation.

TLDR: I created a bunch of Sea of Thieves-inspired models in LEGO Digital Designer, and I thought I'd pitch the idea.

Sea Of Thieves скриншоты

Sea of Thieves - многопользовательская игра с видом от первого лица, посвященная пиратам. Выйдет 20 марта на Xbox One и Windows 10 в 2018 году.

Наслаждайся пиратской вольницей в приключенческой игре Sea of Thieves с отрытым миром, полной неведомых опасностей и ценной добычи. Вместе с друзьями станьте такими пиратами, какими хотите, и делите перипетии приключений в мире, где каждый парус на горизонте — это новая команда игроков с неизвестными намерениями

Sea of Thieves

Sea of Thieves запись закреплена

Linch Nocte


Максим Гражданкин

Sea of Thieves

Sea of Thieves запись закреплена

Женя Гусев


Женя Гусев

Дмитрий Баландин

Кирилл Волков


Кирилл Волков

Владислав Абалымов


Владислав Абалымов

Дмитрий Баландин

Кира Барышникова


Кира Барышникова

Проходим новые сказки, исследуем новые земли!

Sea of Thieves

Sea of Thieves запись закреплена

Артем Ляхов


Артем Ляхов

У кого-нибудь на хбох есть проблема что когда заходишь в стор и в валюту Sea of thieves, пишет что сейчас недоступно

Раду Майор


Раду Майор

Cadis Diraizel

Sea of Thieves

Sea of Thieves запись закреплена

Первый сезон стартует 28 января и продлится около трёх месяцев, как и каждый последующий.
В каждом сезонном обновлении будет не только новая «косметика», но и геймплейный контент — временные события и крупные квесты-вояжи (Voyages), которые останутся в игре навсегда.
Каждый сезон игроки смогут получать награды вроде экипировки, эмоций и игровой валюты за продвижение по 100 уровням славы (Renown), разделённым на 10 этапов.
Показать полностью.
Очки славы дают не только за полученный лут, но и за исследование мира, а также выполнение «деяний» (Deeds), связанных с различными действиями в игре.
По ходу сезонов Rare будет выпускать и небольшие патчи с исправлениями ошибок, дополнительными предметами в магазинах и разными улучшениями.
Каждый сезон в игре можно будет купить «боевой пропуск» Plunder Pass, который сразу же открывает доступ к десятку косметических предметов. В свободной продаже для всех игроков эта «косметика» появится позже — эксклюзивов в «пропуске» не будет.
Каждый Plunder Pass будет стоить 999 древних монет (около 10 долларов), при этом разработчики обещают, что общая стоимость предметов из пропуска составит около 40 долларов.
При этом весь основной сезонный контент будет бесплатным для владельцев Sea of Thieves.

Ренат Вальков


Ренат Вальков

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